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		<title>Auto oddities and hallucination</title>
		<link>http://shadowtwin.com/archives/1974</link>
		<comments>http://shadowtwin.com/archives/1974#comments</comments>
		<pubDate>Mon, 06 Feb 2012 08:12:04 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Personal posts]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1974</guid>
		<description><![CDATA[I was driving home from work the other night in my little Mazda B2300 -some of you may remember this pickup from it&#8217;s starring role in my first (and to date only) cinematic production Tailgate: The Movie, which I am embedding right here just in case you happened to miss it at the myriad film [...]]]></description>
			<content:encoded><![CDATA[<p>I was driving home from work the other night in my little Mazda B2300 -some of you may remember this pickup from it&#8217;s starring role in my first (and to date only) cinematic production <em>Tailgate: The Movie</em>, which I am embedding right here just in case you happened to miss it at the myriad film festivals that I never entered it into, but probably should have just to be an ass:</p>
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<p>It&#8217;s been a good little truck for the last couple of years.  I have put about 40,000 miles on it since I bought it sometime in 2009, and it hasn&#8217;t left me stranded (okay, once).  Upkeep has been pretty minimal: I&#8217;ve changed the oil a few times, I replaced an alternator a week or so after I got it (that was the once), I had to replace the flimsy, plastic intake manifold along the way, a heater exchange valve was replaced, and now it is leaking a bit of the refrigerant for the air conditioning -so I just keep pumping more in as opposed to getting it repaired because honestly global warming is taking way to long to come to a head to really have any effect on me personally <img src='http://shadowtwin.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><div id="attachment_1977" class="wp-caption alignright" style="width: 310px"><a href="http://shadowtwin.com/wp-content/uploads/2012/02/6040.png"><img src="http://shadowtwin.com/wp-content/uploads/2012/02/6040.png" alt="60/40 Mazda Seat" title="6040" width="300" height="225" class="size-full wp-image-1977" /></a><p class="wp-caption-text">Luxurious new seat -nothing like mine</p></div>Like all cars, though, this one came with some quirks.  Probably the worst of which is that someone had removed the stock &#8220;60/40&#8243; seat and replaced it with a couple of bucket seats.  Why is this bad?  Well for one the bucket seats look damn near identical to the 60/40 seat, only without the center compartment for storage, elbow leaning, and cup holding needs.  Secondly, the bucket seats they chose came from the back of a mini van.  So while they look pretty much identical to the stock seat in shape, and could probably pass for stock in a pinch, they have a cupholder that can only be expanded if the doors are open (and why they put the cupholders on the outside edge of the seats instead of the inside I gots no idea).  Thirdly, and probably the only issue of real importance, is that the seats, being from the back of a mini van, do not have the sensor hardware necessary to use the airbag switch cables &#8230; so the airbag light on the dash has been on since the day I bought it (and probably well before that, as there is evidence of a piece of electrical tape covering up the position of that light on the instrument console).  </p>
<p>As with all things, I told myself I would fix it one day.  All it really should take is a seat from a similar Mazda or Ford Ranger to be installed and I should be able to hook the switch back up to solve the problem.  Of course finding the seat has been all but impossible.  I&#8217;ve seen a couple of them advertised on ebay over the years, and have seen them a couple of times on some auto salvage parts websites, but invariably the shipping on them just kills any thought of making it a reality.  If I can buy the seats for 200 dollars, but it costs 150 more to have it shipped I simply can&#8217;t make myself to it.  One of these days though, I will finally fix it for real: I&#8217;ll just remove the light bulb in the dash that shows the airbag status. (And here I should point out that this is all conjecture.  I bought the pickup for well below low blue book, and it did come with a salvaged title.  It could be that the airbag was deployed in an accident years ago and the seats were only changed to get rid of the blood stains from the horrific crash&#8230;)</p>
<p><a href="http://shadowtwin.com/wp-content/uploads/2012/02/lockoutkit.png"><img src="http://shadowtwin.com/wp-content/uploads/2012/02/lockoutkit.png" alt="Lockout tool kit - some parts not legal in all states" title="lockoutkit" width="300" height="275" class="alignleft size-full wp-image-1980" /></a>Another of the quirks was discovered quite by accident when I was fumbling around for my <a href="http://en.wikipedia.org/wiki/Slim_Jim_%28lock_pick%29"><del>Slim Jim</del> lockout toolkit</a>.  To elaborate on that, I once locked my keys in the pickup, and even though I had never attempted to break into a car, I went ahead and dropped 15 bucks on one to try it out before I spent over a hundred to get a locksmith out.  Once I got to the truck and chose my weapon, I had the door opened in under 10 seconds.  No one was more surprised than me.  Since then I have had a bit of a flair for unlocking cars with the little toolkit (which looks very similar to what you see to the left here).  My next break-in attempt was for one of the cashiers at work, she locked her keys in her Pontiac Grand Am -which had electronic locks and I thought I certainly wouldn&#8217;t be able to crack, but I tried it to humor her.  Perhaps 2 minutes in the door popped right open.  Next up was a Ford van from the late 70&#8242;s.  That one practically opened up just because it saw me coming&#8230; But to date I am most surprised that I was able to pop the door on a 2007 Ford Mustang.  This one also had power door locks, but this one is certainly new enough it should be using all of the preventive features that are supposed to make the <del datetime="2012-02-06T06:33:50+00:00">slim jim</del> lockout toolkit obsolete.  I&#8217;d like to say that I got right in, but I didn&#8217;t.  This one took me a good 10 minutes of fumbling around to finally get to pop open, but it was all worth while to see the relieved look on the woman&#8217;s face when I got in.  In fact to date the only car I was not able to get into using the old slim jim method was a 2001 Camry.  I was able to get into it, I just had to use a different device to manipulate the electronic door lock on the driver&#8217;s arm rest after the attempts with the slim jim had failed.  So breaking into cars thus far is a 100% success rate.  I would also like to point out that I am doing this for customer service in my official capacity at work -not to go joyriding.</p>
<p>My how I digress&#8230; It was when I was reaching behind the seat for the <del datetime="2012-02-06T06:33:50+00:00">slim jim</del> lockout toolkit (and isn&#8217;t it ironic that I now keep the thing behind the seat?  So if I happen to lock my keys in the truck again I will have to buy another lockout toolkit to get to both the keys and the lockout toolkit) that I happened across a thick electrical wire with frayed ends from where it had been ripped off of &#8230; something &#8230;  Apparently I must have hit it against the metal on the back of the cab or something, because a huge spark shot out and (as I would only discover later) it blew the fuse to my turn signals.  I took the time later to trace this wire up under the dash and remove it from the fuse block -where it had been haphazardly smashed into an existing spot instead of using one of the several empty (but powered) slots.  I thought it may have been to an audio amplifier, but unless they had the stereo rigged to make the lights flash with the beat I can&#8217;t figure out why they would have wired it on that circuit.  Just another quirk.</p>
<p>Of course the quirk that I came across the other night was a factory one.</p>
<p><a href="http://shadowtwin.com/wp-content/uploads/2012/02/cornnuts.png"><img src="http://shadowtwin.com/wp-content/uploads/2012/02/cornnuts.png" alt="Mmmm.  Corn Nuts" title="cornnuts" width="182" height="265" class="alignright size-full wp-image-1986" /></a>I was leaving work at right around 3am -I generally leave anywhere between 3-6am on Sunday morning.  Taking a page from the old-school truckers, I keep a bag of corn nuts in the pickup.  The idea is that if you are driving a long stretch of straight road in the dark, crunching on seeds or nuts will keep you from dozing off or getting hypnotized by the road.  I don&#8217;t think I&#8217;ve ever really experienced either of those, but the crunch does keep me alert.  I was reaching for that bag of beauties just after I left work (Barbecue this time, though they are generally Ranch), but I couldn&#8217;t find them.  Alone on the road, I reached down to turn on the dome light to aid in my search.  There was a bright flash of light, and then &#8230; nothing.</p>
<p>Driving in the wee hours and being the only car on the road can make your mind do some pretty neat stuff.  There will be times when I am on the road and I literally don&#8217;t see another car -going either direction- for the entire 50 mile ride home.  Sometimes my mind wanders off and I wonder if maybe there was a <a href="http://www.imdb.com/title/tt0112040/">Langoliers</a> type event that left me as the only human remaining on earth.  Then I generally grab some corn nuts, because that is some bizarre shit to be letting yourself think while you are driving, and thus -in theory at least- at the height of your senses.  Such was the case when I flicked the switch and the bright light flashed and faded inside the cab of the truck.</p>
<p>I was still going down the road, but when I looked down I saw that the speedometer was dead set on 0, and the odometer wasn&#8217;t moving either.  This is what <em>appears to be</em> an old-school, mechanical odometer and speedometer rig, and it&#8217;s a touch eerie to look down and see them suddenly frozen in time as you speed down the interstate.  In an instant, my mind thought: <em>oh Fuck! That fraction of a second that I took my eyes off the road &#8230; There must have been something there &#8230; I must have crashed&#8230;  Maybe this is death&#8230;  Maybe the crash is so horrific that my mind produced some wicked hallucinogens to keep me from seeing it.</em>  Another fraction of a second and my rational mind was able to take over: <em>this isn&#8217;t nearly hot enough to be hell, I&#8217;m obviously not dead</em>.  I pulled off the interstate at the Casa Blanca exit and took stock of my surroundings.  Cars speeding past me on the interstate.  The ground beneath my feet felt real enough.  Maybe a bizarre coincidence caused the speedometer cable to break at precisely the same moment as the bulb for the dome light blew out?  Where can I buy a lottery ticket at this hour?  </p>
<p>Once I decided that I wasn&#8217;t dead, I grabbed my phone and downloaded <a href="https://market.android.com/details?id=com.linxmap.gpsspeedometer">a speedometer app</a> from the Android market.  I put the phone where the speedometer ought to be and was back on my may.  Although the story would have been much more interesting if it had been a Langoliers type thing&#8230;</p>
<p>Once I got home I was able to fire up google and find a <a href="http://owner.ford.com/servlet/ContentServer?pagename=Owner/Page/OwnerGuidePage&#038;year=2003&#038;make=Ford&#038;model=Ranger">copy of the 2003 Ford Ranger Owner Manual</a> online.  While it still took some guess and check, I was able to find that the speedometer and odometer, while they appear to be mechanical, are actually completely electronic, and controlled by a fuse.  And, for reasons unknown, the fuse panel remained the same size, shape, and layout for a decade but they moved fuses around inside it year to year.  Once I found the correct fuse position for my pickup (fuse 26) and replaced it, my speedometer and odometer came back, and my dome light came on.  But what an odd combination of things to have on the same circuit.  That is the only thing in the instrument cluster that was affected.  All the lights still worked -even the lights for the odometer and speedometer- it was just the controller for them that is tied to the dome light.  Nonetheless, the problem is solved.</p>
<p>As I said, it has its quirks.  I just hope that next time it&#8217;s not like the cigarette lighter gets stuck and when the fuse blows it also takes out the headlights and the power brakes&#8230;  I can&#8217;t be certain of that though, because that would make every bit as much sense as the speedometer and dome light being on the same circuit.  But if that does happen I&#8217;d like to have some electrodes attached to my head to figure out what the hell part of my brain is causing those insane theories to pop up.  </p>
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		<title>Path of Exile Screenshot</title>
		<link>http://shadowtwin.com/archives/1972</link>
		<comments>http://shadowtwin.com/archives/1972#comments</comments>
		<pubDate>Tue, 16 Aug 2011 18:26:51 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1972</guid>
		<description><![CDATA[In my previous post, I described the mood of the game as ominous and foreboding, but the screenshot I offered up was of one of the spell animations (that I just happened to screenshot at exactly the right moment). I took a bunch of screenshots after that trying to find one that would be able [...]]]></description>
			<content:encoded><![CDATA[<p>In my previous post, I described the mood of the game as ominous and foreboding, but the screenshot I offered up was of one of the spell animations (that I just happened to screenshot at exactly the right moment).  I took a bunch of screenshots after that trying to find one that would be able to capture the &#8220;feel&#8221; of the game and represent it in one still image.  That is absolutely impossible to do.  This one comes pretty close though (again, click through for full resolution):</p>
<p><a href="/oldstuff/poe/screenshot-0007.jpg"><img style="margin: 5px; float: center; cursor: pointer; width: 600px; height: 375px;" src="/oldstuff/poe/screenshot-0007t.jpg" border="0" alt="" /></a></p>
<p>This is a shot taken in one of the many dungeons.  There is a tremendous amount of detail in the environment, as you can see.  What you can&#8217;t see is what this looks like in motion -when the water is rippling, the light is dancing, the music is playing, and the edges seem to transform into an impenetrable darkness.  You don&#8217;t know what might be just a few steps away, only that this tiny bridge will be your only means of escape.  It really does set a mood.</p>
<p>This will probably change after the thousandth time of leveling a character, but for the first time through, with really no information available online about what might be lurking just out of camera view, this game has my pulse racing like no game in a very long time.</p>
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		<title>Path of Exile Beta test day one</title>
		<link>http://shadowtwin.com/archives/1963</link>
		<comments>http://shadowtwin.com/archives/1963#comments</comments>
		<pubDate>Tue, 16 Aug 2011 16:55:27 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Path of Exile]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1963</guid>
		<description><![CDATA[There are some pretty silly rules as part of beta participation, for example: Quote: - Please do not reveal unannounced information or comment on how things in the Beta work. For example, you should not post about some skill that hasn&#8217;t been announced yet, or some unannounced looting system we are testing out. - Please [...]]]></description>
			<content:encoded><![CDATA[<p>There are some pretty silly rules as part of beta participation, for example:<br />
Quote:</p>
<blockquote><p>- Please do not reveal unannounced information or comment on how things in the Beta work. For example, you should not post about some skill that hasn&#8217;t been announced yet, or some unannounced looting system we are testing out.<br />
- Please do not post balance values from the game or update public websites or wikis with this information. For example, if someone is gathering a list of item names in the Beta, you should not tell them new names. This information will change very frequently and we don&#8217;t want to confuse people.
</p></blockquote>
<p>But I wanted to throw up some information over here, so I will try to do so within the confines of the rules.</p>
<p>1) The game looks amazing. I am running it on a machine that I built for WoW WotLK release some time ago with an AMD AthlonII 250 at 3.0ghz, 8gigs of corsair DD3 ram, and a 1 Gig Radeon HD 5570 DDR3 PCIe video card. I am able to run PoE at my monitor&#8217;s max resolution (1680&#215;1050) with the (still very few) graphic options set to max. Although I only set the anisotropic filtering to 4x (it goes as high as 16) because I can see no appreciable difference between 4 and 16. Frame rates go from 30 or so in a zone with others to 60 or so when I&#8217;m alone. During some spell animations it will spike as high as 200 (according to their meter). The spell animations are beautiful to watch; it&#8217;s not just a lightning bolt that comes out of a pointy stick, there is a full animation for each cast type that is clearly rendered in dozens of frames to give it a beautiful, fluid look. These animations can, of course, be sped up with some skills both passive and as affixes on items.  Here is a screenshot of one of the spells in action (click through for full resolution):<br />
<a href="/oldstuff/poe/screenshot-0003.jpg"><img style="margin: 5px; float: center; cursor: pointer; width: 600px; height: 375px;" src="/oldstuff/poe/screenshot-0003t.jpg" border="0" alt="" /></a><br />
</p>
<p>2) The mood in this game takes me back to the original Diablo. The whole thing is very dark and gritty (and by that I mean the mood and the tone, not the gamma of the visuals), and from the start gives you a feeling that you are an unwanted stranger in Wraeclast, and there are precious few strongholds in which to seek shelter. The sound effects, special effects and lighting all contribute to the mood and the whole package is quite ominous and foreboding.</p>
<p>3) The systems in place in the game are all very intuitive. I don&#8217;t want to overstep my bounds and say something that gets me kicked out of the beta, so I&#8217;ll just say that <a href="http://www.diablopodcast.com/the-diablo-podcast-30-path-of-exiles-chris-wilson/">what Chris says in the Diablo Podcast #30</a> about the handling of the flasks (eliminating the need to stockpile potions), the way the skills are handled, and the passive skills are all put together in a way that is very simple and intuitive, yet gives infinite possibilities for different builds. In fact the way the skills work it would be entirely possible to have two characters wearing exactly the same items -both benefiting greatly from the gear- without having even a single skill or passive in common.</p>
<p>4) The only complaint I have about the game so far is the camera angle, a sample of which can be seen in the above screeshot. It just leaves you wishing that you could scroll out to get a bit better perspective of what is going on around you. That is a petty complaint, to be sure, as I was used to the angle after about the first half hour of play, and in taking the time to think it through I think it would really take away from the ominous mood of the game if you were to be able to take stock of too much of the game world all at once. As it is if after you barely survive a battle you take a few steps in any direction you could quickly be overwhelmed -making you think through your actions a bit more carefully than the normal faceroll technique that will suffice as strategy in an ARPG.</p>
<p>5) The Beta discussion forum is buzzing. A lot of the people who are in the beta (myself included) are taking the time to give thoughtful, relevant feedback, and the guys at GGG are in the forums every day looking over our posts, offering advice, explanations, and asking for further feedback on everything from issues of balance, to issues of the handling of maps, quests, etc. It is clear from their daily responses that they are still trying to hone this game (which is already beautiful, and has very few mechanical issues) into something that can take the throne as THE must play ARPG. They are so quick to react, in fact, that a patch that will be released on Friday will already incorporate some of the items suggested since the beta started.</p>
<p>6) I felt an obligation to write something over here now that I have been playing around with it for a day, now I have done that. I got get back in there and play!</p>
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		<title>How far I have come in Java</title>
		<link>http://shadowtwin.com/archives/1948</link>
		<comments>http://shadowtwin.com/archives/1948#comments</comments>
		<pubDate>Mon, 08 Aug 2011 00:39:42 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1948</guid>
		<description><![CDATA[I started fucking around with programming Java in probably 2000 or 2001. I had never taken a course, read a book, or otherwise seen or written any code since, well, ever. So I bought a book with the deceptive title Teach Yourself Java in 21 Days. Here it is at least a decade later, and [...]]]></description>
			<content:encoded><![CDATA[<p>I started <strike>fucking around with</strike> programming Java in probably 2000 or 2001.  I had never taken a course, read a book, or otherwise seen or written any code since, well, ever.  So I bought a book with the deceptive title <em>Teach Yourself Java in 21 Days</em>.  Here it is at least a decade later, and I am still a long damn way from actually knowing the language.  Despite that, I have made leaps and bounds in my programming knowledge along the way.</p>
<p><a href="/images/LOold.jpg"><img style="margin: 5px; float: right; cursor: pointer; width: 145px; height: 193px;" src="/images/LOold.jpg" border="0" alt="Old Lightz Out" /></a>Here you see my first ever completed Java Program (click through for real size).  I had made a few other applets along the way, but just silly little image cycling and displaying type stuff that took very little knowledge, and I don&#8217;t think any of those exist on any of my backup disks.  This is the first playable game that I ever made (well, a screenshot of it).  It was probably the happiest day of my life when this applet was the &#8220;featured applet of the week&#8221; on the <a href="http://javaboutique.internet.com">Java Boutique</a> shortly after I finished it.  After that though, I pretty much gave up on the language entirely.  Why? Well just look at that applet.  It is very blocky and drab; it clearly looks like someone&#8217;s first applet.  Not to mention that since I didn&#8217;t know anything about arrays, I had handled all of the blocks in the grid in a ridiculously complicated axa, axb, axc, &#8230; bxa, bxb, bxc &#8230;, type manner that made the code overwhelmingly long (over 1400 lines of code) and difficult to understand.  Simply put, nothing in that applet taught me how to do anything because, while I did soldier through and make a working game, the way I handled every single thing was just flat wrong.</p>
<p>Shortly after the release of the Android, a friend&#8217;s suggestion that we should start programming games for the device (which runs on Java, but with a different enough library that it requires a completely different knowledge set to program), combined with a game idea that came to me for the game <a href="http://gogameszone.com/?page_id=33">Cubits</a> (click through to play Cubits on the GoGamesZone), got me excited enough to give programming another go.  Unfortunately Cubits proved to be too difficult to play to become popular (though I still love the concept, and love playing the game).  The game was successfully ported to the Android OS, and along the way the friend who ported it over helped me learn a great deal about the Java language.  I then decided to go completely the other way with it, and created <a href="http://gogameszone.com/?page_id=186">HyperSpheres&#8221;</a> (click through to play HyperSpheres on the GoGamesZone).  This game uses most of the methods from Cubits, but simplified the game play so much that it is way too easy to play, and as such it also doesn&#8217;t get much play.  These games were both conceived entirely in my head, without doing any research into what puzzle games were the most popular, and without doing any of the requisite legwork, the absolute flop of both should have been expected.</p>
<p><a href="/images/FMscreen.jpg"><img style="margin: 5px; float: right; cursor: pointer; width: 295px; height: 390px;" src="/images/FMscreen.jpg" border="0" alt="Fruit Madness" /></a>So for my next, and most ambitious project, I chose to go with the popular match three item type games to see if I could get a bit broader appeal.  What I came up with is <a href="http://gogameszone.com/?page_id=172">Fruit Madness</a> (click through to play Fruit Madness on the GoGamesZone).  Fruit Madness is just like all of the jewel matching games that are so popular.  I went with fruit instead of jewels for two reasons: 1) so that it would stand out a little bit from the myriad Jewel matching games and 2) because in my head I had this super cool casino type theme that I wanted to implement.  So when you clear a group of 3 blocks the fruit drops away, but if you clear 4 blocks one of those blocks will turn into a &#8220;Spin&#8221; block (the spin is a wild block that can be matched with any group of two blocks.  It will then spin, slot-machine-style to the same fruit as the ones adjacent to it).  But the real fun starts after that.  If you match 5 or more fruits, one of the blocks will turn into a gold &#8220;Super Spin&#8221; block.  This block has the ability to turn all of one type of fruits on the board into &#8220;Spin&#8221; blocks.  The spin blocks can also be matched to each other in groups of three or more, in which case they will all spin until they come out in a matching group.  The feel of the game really did come out like a big slot machine.  Between the mechanics, the audio (some of which I was able to download, and some of which I created the midi files from scratch to match the theme I was going for), and the images (which started as images gleaned from the internet, that were then modified -heavily- to get them to look uniform to the game), not to mention the big, neon sign on the top of the board, I nailed pretty much exactly what I was going for with this one.</p>
<p>But here&#8217;s the problem.  Still suffering from a lack of programming knowledge, the code for this game is a whopping 2000 lines.  Many of the methods used in the game <strong>must</strong> be used in a sequential order that makes it impossible for me to go in and make edits to the way situations are handled.  An example: the biggest difficulty in the game is how to handle when the spin blocks will spin automatically and when the user must initiate it.  I had initially programmed the game so that the blocks would only spend if the user had initiated it (meaning actually moved the spin block during the current turn).  What this did (and what I would have known had I done any testing whatsoever) was made it possible for someone to get about 80% of the board filled with spin blocks, after which the game could go on, quite literally, forever.  In order to change this, I decided to go exactly the opposite way with the spin blocks: they would all spin if matched at any point during the game.  This meant that if you made a clear that caused a spin block to drop into a matching position it would automatically spin.  Long story short, the idea is that there will never be a time when there is a valid match on the board since they will automatically clear themselves.  The way the code was written though, I had to add a bunch of methods to try to handle this, and it is <strong>far</strong> from perfect.  The only way to remedy this will be to completely scrap the code and start over, something I am loathe to do with such a large code that functions <em>almost</em> as intended.  But it was another lesson learned.</p>
<p><a href="/images/KPscreen.jpg"><img style="margin: 5px; float: right; cursor: pointer; width: 294px; height: 392 px;" src="/images/KPscreen.jpg" border="0" alt="KERPOP" /></a>This brings me to <a href="http://gogameszone.com/?page_id=216">Kerpop</a> (click through to play Kerpop on the GoGamesZone). Taking what I had learned from all of the previous experience, Kerpop is the most mechanically sound game I have created to date.  The mechanics are every bit as complex as any of the previous games, but are handled in a mere 1100 lines -that&#8217;s almost half the size of Fruit Madness-.  In addition to being the most mechanically sound, it also has by far the best combination of graphics and audio of any of my games.  The graphics in this case were created completely from scratch, while the audio was gleaned from some slide whistle samples I found at <a href="http://www.freesound.org">freesound.org</a>.  As near as I can tell, the mechanics in this game perform flawlessly; I have played hundreds of games without a mechanical error (some may note that if a group of balloons is in the process of raising and you clear another group it will make that first group restart their ascent.  This is true, however since that is how the code is written it is not a mechanical glitch.  This led to me rethinking the way I handle the animation timers though, and in a planned sequel to KerPop, every balloon will have it&#8217;s own timer to eliminate this).   </p>
<p>I took a few steps back from programming over the last six weeks or so.  I am still kicking ideas around in my head, still actively working on the sequel to KerPop, and have one other interesting concept that I am working with a friend to try to hammer some potential mechanical problems with before I go to programming it full scale.  This short hiatus has given me a chance to clear my head of the code a bit, and is ultimately what led to me writing this today.  I actually went and played each of these games today as a fan of puzzle games for the first time -every other time I had played them was as a programmer, and I didn&#8217;t take away from those sessions the same experience that a player would- and I was just blown away by just how far I had come as a programmer.  They may still have a couple of little bugs here and there, but for someone who has never had any training in Java, audio engineering, or graphic arts, I am damn impressed with the results that I have thus far achieved.  Now if only I could get more people to agree and play the damn games&#8230;</p>
<p><a href="/images/LOnew.jpg"><img style="margin: 5px; float: right; cursor: pointer; width: 150px; height: 285px;" src="/images/LOnew.jpg" border="0" alt="New Lightz Out" /></a> To finish this post more or less where I started, I recently got another request for the source code for <a href="http://gogameszone.com/?page_id=9">Lightz Out</a> (click through to play Lightz Out on the GoGamesZone), and was so embarrassed by the code that I decided to rewrite it (I still get requests for the code once every couple of months.  Usually from kids in college or trade schools taking courses in Java that want to see how to make a simple game work&#8230; the old code was <strong>not</strong> going to help them).  I set about to re-writing the game without using any of the old code.  In fact the only thing that made it into the new game was the audio (for nostalgia really, since this game is a direct rip off of <a href="http://en.wikipedia.org/wiki/Lights_Out_%28game%29">Tiger Toys handheld game</a> and I sampled the audio directly from that device.).  Every method in the code was changed: the overly complicated board layout was changed to a simple boolean array; the hints were put into a separate method that makes their use more reliable; the graphics were updated to bring it into this century.  The only reason I used the old code as a reference at all was to know the layouts of the fifty boards (again stolen from the handheld device), the exact hints that were given on the boards (also stolen from the game), and to know what the minimum and maximum moves were (also taken from the handheld game).  Did all this modernizing increase the size of the code? Nope, exactly the opposite; the old code was 1434 lines, the new code is 399.  Additionally the new code is handled quite well (I think) and is heavily commented so that when I do surrender the source code it will be helpful to those who are reading it.  </p>
<p>Along the way I have learned how to handle arrays fairly well.  I have learned how to use some simple graphic tricks to make mouse-over buttons that change colors.  I have learned how to create fairly decent simple graphics.  I have learned how to create a separate, system-based timer for every object on the board to move separately.  I have learned how to store the entire game board all the way back to the very first move for the purpose of undoing them.  And, probably most importantly, when I look at the finished projects like KerPop and Fruit Madness, I am filled with pride that I was able to handle all the elements, from code to finished graphics and audio, with nothing more than determination and a bit of technical advice from a friend (mostly in handling arrays and reciprocating check methods).  And now that I have taken some time away and had the opportunity to see how fun the games are to play, I am getting excited about creating the ones that I have currently shelved.  Who knows which one of these could become the next <a href"http://en.wikipedia.org/wiki/Angry_birds">Angry Birds</a>.</p>
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		<title>Diablo 3 controversy</title>
		<link>http://shadowtwin.com/archives/1944</link>
		<comments>http://shadowtwin.com/archives/1944#comments</comments>
		<pubDate>Fri, 05 Aug 2011 10:11:38 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Diablo II]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1944</guid>
		<description><![CDATA[I have been anxiously awaiting the release of Diablo 3 for a very long time now, and am as excited as ever that there is news coming out fairly frequently, and that the beta is supposed to start sometime in the third quarter of 2011. But the last bit of news, coming from the reporters [...]]]></description>
			<content:encoded><![CDATA[<p>I have been anxiously awaiting the release of Diablo 3 for a very long time now, and am as excited as ever that there is news coming out fairly frequently, and that the beta is supposed to start sometime in the third quarter of 2011.  But the last bit of news, coming from the reporters who played the closed beta, started a bunch of controversies. </p>
<p>The first controversy is about not supporting offline play.  They were pretty clear that you can still play by yourself online, but that you can&#8217;t play the game if you aren&#8217;t online.  This upset a couple of hundred people, it seems, but they are all very vocal about it.  I wholly support the online only decision though, and here is why: In the days of Diablo, Diablo II, and Diablo II:Lord of Destruction nearly every hack, cheat and dupe method was made possible by somehow getting offline characters into online games.  Offering Diablo III as a server-based game instead of a client-based game makes it so that the actual files that run the game will never touch your computer.  It is much more difficult to reverse engineer, and that means it will be much easier to control hacking, duping, and cheating.  While it will still be possible for some talented programmers to recreate the server, it should be next to impossible to force any of this hacked data into Blizzard&#8217;s servers.  And it is their game, so if they want to limit it that way, that&#8217;s their own choice.  But I&#8217;m sure that the hacking, cheating, duping thing played a huge role in their decision.</p>
<p>The second controversy is about the removal of skill points.  For anyone who played Diablo II, the way it goes is each level you get a skill point.  You generally ignore those skill points until you get to level 30, then start dumping them into only your most powerful skills.  Ultimately, you have a character that has 80 skill points dumped -20 a piece- into 3 powerful skills, with the other ones going one point a piece into pre-requisites to use the most powerful ones.  Not everyone played that way, of course, but anyone who played much beyond level 80 in multiplayer pretty much had to do it that way or else you just couldn&#8217;t kill anything or survive. In the new system, you don&#8217;t have to dump 20 points into the skills, you just get the skills, then have to choose which ones you want to use.  A simplified process that will take a lot of time out of looking up builds, looking up what skills work best in what situation, and lets you play the damn game already.  I&#8217;m for it, but some hate it.  It does take away from some of the personalization of the characters, but I&#8217;m all for getting to playing the game and not having to dick around choosing skills and then having to redistribute them all again later once I found out that I horribly fucked them up in the first place.  Again, I am for the change.</p>
<p>By far the biggest controversy to come out of the closed beta though is not only an auction house, but also a real money auction house.  The auction house was something that was being hotly debated prior to the announcement, but no one had ever really considered that not only would there be an auction house, but also one for real money.  I think it is a great thing for the game, for a lot of reasons, listed here in no particular order (except the numbers to separate them -which in no way are by way of importance):</p>
<p>1) Blizzard will be charging a listing fee for items listed and taking a percentage of the sale price of all items that sell through the real money auction house (they did say there will be a couple of listing free items for each account each week, so you don&#8217;t have to pay to post your first couple of items).  This means that, if successful, Blizzard should be able to generate enough revenue from the auction house that they won&#8217;t need to charge any fees to play -ever.  This also means that they will have a vested interest in keeping patches coming to release new end-game content, thus adding new and better items to the economy, to keep the revenue coming in.  That should mean way more time and attention spent to Diablo III after release than to Diablo II.  Which would be great.</p>
<p>2) A real money auction house will stabilize the economy.  Without having to go through the black market (illegal websites) to buy items, the prices will eventually stabilize. And with the listing fees and sales fees, it will be in people&#8217;s best interest to post only items that are worth real money, and to only post those items at fair (consistent with the current economy) prices.  This means that if you choose to pay real money for items, you are going to be far less likely to get screwed.  And also having it as a part of the game means that you won&#8217;t send money to some korean website and never know if you are going to actually get their item or not.  Blizzard will be backing it, the sales will be instant (once the auction ends) and the items are yours.</p>
<p>3) I have thought a lot about this, and the way the economy <em>should</em> work is like this: Only the most valuable items will be selling for real money.  Nothing in normal or nightmare will be worth real money, and really only the very best drops in hell will really be worth anything.  This means that at least 2/3 of the items in the game will likely only be traded for gold.  Because of that any of the dreaded &#8220;farmers&#8221; that everyone is worried about will be far more likely to sell any item that is not a guaranteed quick sale item for gold, then sell the gold for real money.  It doesn&#8217;t make sound financial sense to post the items for real money and possibly not sell them for days -if ever- when they can quickly sell them for a little bit of gold, then sell the gold quickly.  And the gold will sell quickly, because there will be 2/3 of the items in the game that will only be trading for gold.  I would go so far as to theorize that, given the hatred from a lot of people about the idea of a real money auction house -and their staunch position that they will never use it-, it is probably more likely that anyone interested in making real money playing the auction house in Diablo III will be more likely to buy items from the real money auction house and sell it on the gold auction house.  Why?  Because a lot of people won&#8217;t use the real money auction house, be it because they are morally opposed to it, or because they aren&#8217;t old enough to have a credit card linked to their account, the gold auction house will have a much higher demand for the high-end items.  So it is entirely possible that an item that is selling for (making up numbers) $10 on the real money auction house could be sold for $11 worth of gold on the currency auction house; much higher demand, much lower supply.  </p>
<p>I&#8217;m sure that there will be people who try to buy all the mediocre legendary items for gold and then sell them for cash.  That works great in theory.  In practice, however, it is more than buying it for gold and listing it for real money: someone has to actually pay the real money or you just screwed yourself out of $X.XX worth of gold that you payed to buy the item in the first place.  And as previously mentioned, since you pay a listing fee to post the items, if the item fails to sell enough times you could actually lose money overall on the transaction.  </p>
<p>I could be dead wrong on this point, but I really think I have a good idea of how it is going to shake down, and I needed to vent it.</p>
<p>I apologize for the lack of relevant links, I just wanted to get this posted before the my burrito was done.</p>
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		<item>
		<title>Fuck I hate getting old</title>
		<link>http://shadowtwin.com/archives/1940</link>
		<comments>http://shadowtwin.com/archives/1940#comments</comments>
		<pubDate>Thu, 04 Aug 2011 09:54:28 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Personal posts]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1940</guid>
		<description><![CDATA[But I suppose I should flesh out that concept a little bit. I have never been the type of person to be overly concerned with the aging process. When I saw a guy like say George Clooney just seemingly getting more handsome as he went through his 30s and 40s, I said bring it on. [...]]]></description>
			<content:encoded><![CDATA[<p>But I suppose I should flesh out that concept a little bit.</p>
<p>I have never been the type of person to be overly concerned with the aging process.  When I saw a guy like say <a href="http://www.imdb.com/media/rm4284783360/nm0000123">George Clooney</a> just seemingly getting more handsome as he went through his 30s and 40s, I said bring it on.  Even <a href="http://www.imdb.com/name/nm0000152/">Richard Gere</a> pulled it off until he was darn near 60.  So I was thinking that age wouldn&#8217;t be something that I would be bothered with.  </p>
<p>My hair has been slowly turning gray since I was in my 20s.  I think it is still mostly brown, but whenever I visit the barber and see that pile of trimmings I do wonder why it seems disproportionately gray compared to my head, but that is probably just a trick of the light or something.  I have been forming little wrinkles on my face for nearly the same amount of time.  Unfortunately spending a decade at a job that I really hated gave me some rather menacing ones that really amplify when I frown, but at the same time I also have the typical laugh lines and crows feet well established so that I can just imagine them all a bit deeper to see what I will look like in another decade or so.  Still, this doesn&#8217;t bother me.</p>
<p>What I really, really hate about getting old is my metabolism.  As recently as my 30th birthday I was still able to eat damn near anything I wanted without gaining much weight.  I was (and still am) very active at work, so I did (and still do) burn a lot of those calories off, but it was just so much easier even just a few years ago.  In fact the leanest I have been in my adult life was in early 2005 (making me just shy of 31) when I was down to just over 170 pounds.  I wasn&#8217;t eating right, I wasn&#8217;t exercising, I wasn&#8217;t really doing anything that I should have been doing to maintain that weight, I just wasn&#8217;t eating.  This, of course, was shortly after I had quit drinking, so my body was used to an extra 1500 or so calories a day from beer, so when that was cut off the weight started dropping faster than I could keep track of.  Of course having had a chance to look over my eating habits at the time, I was still in the habit of eating a piece of beef jerky for breakfast/lunch (real jerky, not a &#8220;beef stick&#8221;) for about 120 calories, then a largish meal just before bedtime which I would estimate to be around 1000 calories.  No snacking, nothing else, just 1100 calories a day.  </p>
<p>Of course as anyone who has starved themselves knows (and mind you I wasn&#8217;t doing this consciously) you don&#8217;t really feel all that well.  I was hungry a lot of the time, I felt weak a lot of the time, and worst of all I had these random blackouts -which generally lasted only a second or two, but would happen in all situations, be it driving, walking, sitting on the couch, whatever.  For a time I thought I might have something seriously wrong with me, but once I actually started eating they went away.  But so did that slender (ish) build.</p>
<p>Since roughly my 35th birthday, I have been in constant struggle with my weight.  Being ~5&#8217;10&#8243; and 190 puts me smack dab in the middle of average on both height and weight for my age range, but I just don&#8217;t like it.  The useless <a href="http://en.wikipedia.org/wiki/Body_mass_index">Body Mass Index </a>would put me as &#8220;overweight&#8221;, but not into the &#8220;obese&#8221; category.  All that is well and good, but I just don&#8217;t like the way I look at 190, and it is getting harder and harder to maintain this shit body.  As recently as April, I weighed myself at 200.3 pounds.  That is the spot where I have to do something about it; I made a deal with myself a long time ago that if I ever got to 200 pounds I would do some dieting and exercising to get myself back down into the 180s.  It took me about 5 weeks to do it, but I got myself back down to a much more reasonable 187 pounds.  My dieting wasn&#8217;t really a diet at all, but just portion control -one of the things that has haunted me my whole life is overeating.  I think partially as a result of having been brought up to always clean my plate, and partially just from going through some pretty tough times when I didn&#8217;t know when I might have another good meal, I tend to gorge myself.  It takes me a lot of discipline to keep from doing that, and discipline is a hard thing to come by.</p>
<p>So today I was feeling particularly fat, and I made the horrible mistake of stepping on a scale.  201.9.  I have gained 15 pounds in under 2 months.  What the fuck?  The wife has been helping with the portion control on the days we have dinner together: 3/4 of a pound of ground turkey in the dishes as opposed to just over a pound of ground beef, frozen meals that I can fit on the plate in one trip instead of two enormous mounds, my meals are actually not that bad.  In theory&#8230; In practice, of course, trying to control my portions leaves me hungry, which then leads to me cooking an extra burrito, or an extra corn dog, because my brain thinks I need more than usual since I am hungry.  That is where the discipline is hard to come by &#8230;Well, that and the god damned Doritos&#8230; Why the hell do they have to be so delicious?</p>
<p>But that scale reading 201.9 means that the deal I made with myself is in effect again, I have to get back down into the 180s.  So lunch today was a 340 calorie french dip (no sauce) and dinner will be 700 calories worth of frozen chimichangas (plus a bit for some grated cheese), and that&#8217;s it.  I dusted off the elliptical machine tonight for a 22 minute go (1.6 miles it says, although I think think their math may be a bit suspect.  And 22 minutes because that is how long a tv episode is on Netflix).  But damn it, even 5 years ago I wouldn&#8217;t have to be paying such close attention to the calories I am taking in and exercising every day just to <strong>maintain</strong> the shitty form I have always had&#8230;  So I say agin, Fuck I hate getting old.  </p>
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		<title>Harold and Maude</title>
		<link>http://shadowtwin.com/archives/1932</link>
		<comments>http://shadowtwin.com/archives/1932#comments</comments>
		<pubDate>Sat, 30 Jul 2011 10:15:03 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1932</guid>
		<description><![CDATA[Next up in the movies that are way too old to be talking about, yet I am doing so anyway because it&#8217;s my damn website, category is Harold and Maude. This is a movie that came out before I was born, so not something that I had ever really heard of prior to meeting my [...]]]></description>
			<content:encoded><![CDATA[<p>Next up in the movies that are way too old to be talking about, yet I am doing so anyway because it&#8217;s my damn website, category is <a href="http://www.imdb.com/title/tt0067185/">Harold and Maude</a>.</p>
<p><a href="/images/haroldandmaude.jpg"><img style="margin: 5px; float: left; cursor: pointer; width: 214px; height: 317px;" src="/images/haroldandmaude.jpg" border="0" alt="" /></a> This is a movie that came out before I was born, so not something that I had ever really heard of prior to meeting my wife.  Her mother, Michelle, made references to this movie fairly frequently, or at least frequently enough that I remember it even though said references were made during that decade of my life when I spent more time drunk than sober.  Unfortunately Michelle passed away several years ago, so I couldn&#8217;t be certain if this movie held a particular meaning for her or if she just thought it was a good movie.  At any rate, once I saw it available through <a href="http://www.netflix.com">Netflix</a>, I figured I may as well watch it to see what it was all about.</p>
<p>As is the case with pretty much every movie that finds its way into type here, I knew nothing about the movie going in.  In this one I knew nothing more than what can be gleaned from viewing the cover to the left. &#8230;Which is very little&#8230; Harold is played by <a href="http://www.imdb.com/name/nm0001069/">Bud Cort</a> and Maude is played by <a href="http://www.imdb.com/name/nm0002106/">Ruth Gordon</a>, both of whom have impressive lists of credits after this movie -although a quick scroll through the list shows that aside from a couple of cameo appearances, I have only seen a few of the tv episodes that they were in -which explains why I didn&#8217;t recognize either of them by sight.  According to <a href="http://www.imdb.com">IMDB</a>, this movie was actually nominated for a number of awards when it came out, but again, well before my birth.</p>
<p>The first thing that I have to say about the movie is that I found it difficult to watch for the soundtrack alone.  The soundtrack is done by <a href="http://en.wikipedia.org/wiki/Cat_stevens">Cat Stevens</a>, and includes about a dozen songs (<a href="http://en.wikipedia.org/wiki/Harold_and_Maude#Music">full listing here</a>).  There is nothing bad about the songs, and I don&#8217;t dislike them in any way; they are just your typical, early-70s, pop music, but in this movie they are just so loud it is almost unbearable.  Perhaps this is just a result of watching it without surround sound?  I dunno, but I found myself getting all gameboy with my remote to try to adjust the volume down when the songs were playing and up when the dialogue was happening.  A petty bitch to be sure, especially so since if you have been to a movie theater in the last decade you know that you pretty much need to wear ear plugs to get the audio to a reasonable volume.</p>
<p>Now to my spoiler-ridden plot breakdown.</p>
<p>Harold is a well-to-do, 20-ish kid, at least his mother would like him to be, but he doesn&#8217;t take the well-to-do lifestyle well.  His mother (according to Harold) has never really showed any real emotion towards him.  Partly to try to get his mother to show some emotion for him, but also, I think, partly just to irritate her, he likes to stage ever more elaborate suicides.  The first such suicide caught me completely by surprise and made me wonder what I was getting myself into.  But when he got up and walked away it left me with a big smile on my face wondering why I hadn&#8217;t done that when I was a kid. Be it a further attempt to irriatate his mother, or a fascination with death, Harold is using an old hearse as his daily driver at the start of the movie, and he also likes to go to funerals for people he doesn&#8217;t know (easy to pull off if you are driving a hearse, I expect).</p>
<p>Harold meets Maude (a woman who must be 79, according to later events) at one such funeral.  Maude is the exact opposite of Harold&#8217;s mother; she is a free spirit, seemingly unfettered by rules.  Harold and Maude start up a friendship that we see grow into a love affair.  The movie was released in 1971, and I would be curious to see just how well this relationship was received back then.  The late 60s was all about free love, but I&#8217;m sure there were still a lot of the parents of those free lovers that were none too happy about a movie depicting such a relationship.  There were several times when I started to think that perhaps I had read too much into it and they weren&#8217;t having a sexual relationship, but then it showed them in bed together, and not even a fast-talking, cologne-drenched used car salesman can talk his way out of that.</p>
<p><a href="/images/jaghears.jpg"><img style="margin: 5px; float: right; cursor: pointer; width: 240px; height: 180px;" src="/images/jaghears.jpg" border="0" alt="" /></a>I&#8217;ll not go into any more detail about the plot, since I actually intend to recommend that you watch this one if you haven&#8217;t already (perhaps a first for me), but I simply must share the image to the right.  When Harold&#8217;s mother gets rid of his hearse and replaces it with a car that is &#8220;more suitable for a man of his stature&#8221;.  Harold takes the Jaguar into the garage and creates what has got to be in the top 10 of coolest movie cars ever.</p>
<p>All in all this was a really good movie.  It is theoretically a comedy (perhaps a cross between a dark comedy and a romantic comedy?), but the characters have a lot of depth to them that you simply don&#8217;t see in most comedy films that are released today.  The acting is quite good, which is why I was surprised to not recognize either of the primary actors or any of their characters from subsequent films.  Aside from the overwhelming loud soundtrack, I don&#8217;t really have anything negative to say about it.</p>
<p>As I said going in, I watched this one just because my mother-in-law had mentioned it a few times.  Having now seen it, I can say that her sense of humor must have been fairly similar to mine.  Which further leads me to think that our parents&#8217; generation is really just us +20 years.  The only difference is that now I am the one that makes references to the movie (which no one I know has ever heard of), and every time I do I can&#8217;t help but think of her.  </p>
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		<title>Soylent Green</title>
		<link>http://shadowtwin.com/archives/1925</link>
		<comments>http://shadowtwin.com/archives/1925#comments</comments>
		<pubDate>Tue, 26 Jul 2011 10:15:21 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[movies]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1925</guid>
		<description><![CDATA[With Netflix making so many movies available to download instantly, I have taken to watching a lot of movies that I wouldn&#8217;t rent at a video store. Most of these are older movies, or movies that I remember having heard about but not having had a particular desire to watch. In some cases they are [...]]]></description>
			<content:encoded><![CDATA[<p>With <a href="http://www.netflix.com">Netflix</a> making so many movies available to download instantly, I have taken to watching a lot of movies that I wouldn&#8217;t rent at a video store.  Most of these are older movies, or movies that I remember having heard about but not having had a particular desire to watch.  In some cases they are classics, in some cases they are movies that were recommended or talked about by friends or family members.  I figured since I am taking the time to watch them, I may as well take the time to write down what I think.  The first up on that list is one that I have been hearing about my entire life: Soylent Green.<br />

<p><a href="/images/soylent.jpg"><img style="margin: 5px; float: left; cursor: pointer; width: 214px; height: 317px;" src="/images/soylent.jpg" border="0" alt="" /></a><a href="http://www.imdb.com/title/tt0070723/">Soylent Green</a> was made in 1973, and stars <a href="http://www.imdb.com/name/nm0000032/">Charlton Heston</a> and a bunch of other people that are way out of my generation, but that my mother will probably flay me for not mentioning here.  I have been hearing references made to this movie my entire life, and as such decided I had better go ahead and watch it.  This one was not available on Netflix when I watched it though; I happened to see it in a 3/$10 bargain movie bin, and I dropped 3 large (and 33 1/3 small) to buy it.  I knew literally nothing about the movie going in except that it was often used in references to cannibalism.  I didn&#8217;t know who was in it or what it was about, but I mistakenly thought that Soylent Green was a chemical similar to the <a href="http://en.wikipedia.org/wiki/Agent_orange">Agent Orange</a> that was put to use during the Vietnam War.  Which didn&#8217;t turn out to be the case.<br />

<p>For being shot in 1973, I was surprised that the video quality held up as well as it did.  Aside from the fact that everyone in the film was dressed in late 60s fashion and all the decorations were also clearly contemporary to that era -which doesn&#8217;t make sense when you think about it, since it is supposedly happening in 2022- it wasn&#8217;t too painful to watch.  The acting, on the other hand, was fairly godawful.  This isn&#8217;t a criticism of this particular movie though, just the way acting was done back then; it seems fairly clear that prior to around 1980 if you wanted to be in the movie business you had to overact.  William Shatner takes a lot of flak for his overacting in the Star Trek series, but if you watch any movies from that era overacting was the status quo.  Today we take for granted that a good actor should appear to be actually experiencing the plot as it unfolds, while for actors a few decades ago it seems more that they were trying to convey a more if-this-was-really-happening-and-I-were-to-recount-it-later-in-overly-dramatic-fashion-this-is-what-it-would-look-like approach.  Heston delivers that approach with brilliance in this one. <br />

<p>The story in Soylent Green is actually fairly topical, even today, and seems more and more so with every passing day.  The basic gist is that in the future over-population and all forms of pollution have led to the few remaining citizens living in a police state where real food is such a luxury that many have never actually tasted &#8220;real&#8221; food and subsist solely on Soylent food wafers -government provided, dog biscuit like patties, of which the most popular (and theoretically tasty) is the green wafer.  This applies to the general populace, of course; the tremendously rich have seemingly bought off the government and police, living in luxury while the average Joe lives in poverty. The dead are collected in an a garbage truck and taken outside the city walls for disposal. This all seems pretty plausible.<br />

<p>The plot, as far as I could tell, was about one of these police trying to solve the murder of someone wealthy and therefore powerful.  As his investigation unfolds, he uncovers a huge government conspiracy that ultimately leads to the revelation that Soylent Green is made from &#8230; wait for it &#8230; wait for it &#8230; <strong>people!</strong><br />

<p>The part I don&#8217;t get about the movie is why that matters. In this future police state no other animals exist, there are only (extremely rare) books with photos of them.  But there doesn&#8217;t appear to be any farming going on either, since things like trees are in the same books and looked on with the same wonder and astonishment.  So, hypothetically, if there aren&#8217;t any animals and there isn&#8217;t any farming, what are we supposed to be eating?  <br />

<p>For me, I think that the reason that this movie is held in such high regard by those who were old enough to watch it when it was released had more to do with that era than with the film itself.  With the Vietnam war on everyone&#8217;s mind, and the threat of communism -perceived by most at the time as a police state similar to that of the movie- the possibility that the government would herd people up like cattle and force them to live like this probably struck a nerve. They probably saw this, at least subconsciously, as something that might happen not as an eventuality due to lack of agriculture or overpopulation, but what might happen if Communism got a foothold in America.  With all that so fresh in their minds, and then with the <a href="http://en.wikipedia.org/wiki/1973_oil_crisis">Arab oil embargo</a> forcing the national consciousness to rethink the overuse of finite resources, it gets a bit easier to understand why this film might have a bit more meaning to my parents than I am able to glean from it.<br />

<p>Plus it makes me think twice before using the term &#8220;overacting&#8221; to describe any actor&#8217;s performance in a modern film.</p>
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		<title>There&#8217;s a hole in the wall&#8230;</title>
		<link>http://shadowtwin.com/archives/1884</link>
		<comments>http://shadowtwin.com/archives/1884#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:18:54 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1884</guid>
		<description><![CDATA[The only real downside to living in a mud house that was built in 1894 is the occasional huge fucking chunk of the house falling off bit. Now I don&#8217;t know just how familiar you are with adobe, but it really is just dirt and water, so when a little chunk of it falls off, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="/images/wall/0722000950.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: right; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722000950.jpg" border="0" alt="" /></a><a href="/images/wall/0722000950a.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: left; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722000950a.jpg" border="0" alt="" /></a>The only real downside to living in a mud house that was built in 1894 is the occasional huge fucking chunk of the house falling off bit.  Now I don&#8217;t know just how familiar you are with adobe, but it really is just dirt and water, so when a little chunk of it falls off, there is nothing keeping the rest of it from following along because, well, dirt tends to fall with nothing to hold it up.  On either side of the text you can see what it looks like when a huge fucking chunk of your mud house falls off (downward angle to give an idea of depth, it goes back about three inches on an 18 inch thick wall).  In this case the huge fucking chunk had fallen off one time before and someone had attempted to patch it with some sort of bonding agent and drywall tape, which, of course, didn&#8217;t hold (now for extra credit.  A bonding agent is a type of glue.  Drywall tape is a fabric tape that has tiny little threads running through it for strength.  So, tape with threads and glue.  Pretty much the same thing as duct tape, eh?).  So it fell off again all as one huge piece and it has been leaking dirt out -hourglass style- ever since.  Every time I walk by the damn thing it reminds me of just how lazy I am; here I see my house falling down around me but I am just too damn lazy to do anything about it.</p>
<p><a href="/images/wall/0722000951.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: left; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722000951.jpg" border="0" alt="" /></a><a href="/images/wall/0722000956.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: right; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722000956.jpg" border="0" alt="" /></a>So today while I was out and about I decided to take care of this once and for all.  I bought some Rocktite concrete patch (I would have to buy another 25 lb before the project was complete), matched up some paint, and bought some assorted nails.  The nails were because I figured if I were to hammer some nails into the opening at all sorts of different angles it would keep the repair from falling out as one big chunk.  I have no idea if that is going to work or not, but what it looks like is to the right there.  There are about twenty nails driven into the hole at all sorts of angles, I can make out eight of them in the picture there.  And once I had the nails in all I had left to do was fill in the hole.</p>
<p><a href="/images/wall/0722001213.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: right; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722001213.jpg" border="0" alt="" /></a>The repair after that was pretty straightforward.  All there was to do was put layer after layer of the patch into the hole, taking care to not do more than three-quarters of an inch or so to each layer -this type of stuff has a tendency to crack as it cures if it is too thick.  I was scared as hell that I wasn&#8217;t going to be able to pull this off after I started to put the first layer in.  It was difficult to get the stuff to stay in the hole and it kept falling out.  I made a terrible mess out of the floor before realizing that the easiest way to approach it was to wait fifteen minutes after mixing each batch -right until it was nearly set- to apply it to the hole.  I was leaving myself only two minutes or so to get it in, but I already have experience in that (Hoy-O! I&#8217;ll be here all week!)  To the right you can see what it looked like after I had all the patch in but before it was sanded and painted.  I encourage you to look at this one full size and marvel at just how bad it looks.</p>
<p><a href="/images/wall/0722001259.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img style="margin: 5px; float: right; cursor: pointer; width: 160px; height: 120px;" src="/images/wall/0722001259.jpg" border="0" alt="" /></a>Finally this is what it looks like after having been sanded and painted.  I have no idea why this picture came out so red, it doesn&#8217;t look like that in person.  This hasn&#8217;t been cleaned up yet either, so you can still see a lot of the patch around the floor.  It also isn&#8217;t completely dry (the patch or the paint) so you can tell where the repair was made.  Because the adobe walls in the house are not smooth -multiple textures, but also different repairs have left a lot of scarring- I didn&#8217;t spend a whole lot of time trying for perfection here.  The idea was to get it sealed up before the rest of the mud leaked out.  For the amount of time I put into it I think it looks pretty good.  I&#8217;m sure I could have gotten smooth as a bowling ball if I was willing to put a couple hours into sanding it, but that would also require something more than the little orbital sander I have and that is just way too much time and effort.</p>
<p>Incidentally, at the same time as this repair I was also working on another repair of exactly the same type but one that involved a corner near our restroom.  That one did not go nearly as well as this one did.  I had to basically rebuild the bottom 12 inches of the wall with concrete patch which Im sure will hold just fine, but the trouble was in trying to square off the corner.  Hard as hell.  But again, the primary objective is structural integrity, not vanity -or so I tell myself so that I won&#8217;t just sob myself to sleep tonight.</p>
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		<title>Destiny&#8217;s Bastard Son</title>
		<link>http://shadowtwin.com/archives/1860</link>
		<comments>http://shadowtwin.com/archives/1860#comments</comments>
		<pubDate>Wed, 09 Jun 2010 19:16:11 +0000</pubDate>
		<dc:creator>Shadowtwin</dc:creator>
				<category><![CDATA[antiquated news stories]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Humorous]]></category>
		<category><![CDATA[Leisure time]]></category>
		<category><![CDATA[music]]></category>

		<guid isPermaLink="false">http://shadowtwin.com/?p=1860</guid>
		<description><![CDATA[Founding members of the metal band Destiny&#8217;s Bastard Son(DBS) have agreed in a principle to a one-time reunion/farewell concert in July 2014. Shadowtwin.com was able to secure an exclusive interviews with both Donnie Burgess and Ryan Goldhammer about the upcoming concert, a small portion of which you can see here: &#8230; ST.com: &#8220;So, Ryan, what [...]]]></description>
			<content:encoded><![CDATA[<p>Founding members of the metal band <em>Destiny&#8217;s Bastard Son</em>(DBS) have agreed in a principle to a one-time reunion/farewell concert in July 2014.  Shadowtwin.com was able to secure an exclusive interviews with both <a href="http://www.shadowtwin.com">Donnie Burgess</a> and <a href="http://www.facebook.com/?ref=home#!/profile.php?id=100000497100473">Ryan Goldhammer</a> about the upcoming concert, a small portion of which you can see here:<br />
&#8230;</p>
<blockquote><p><strong>ST.com: &#8220;So, Ryan, what brings about the sudden talk of a reunion/farewell concert?&#8221;</strong></p>
<p><strong>Ryan:</strong> You&#8217;ll never get me lucky charms!!! [Ryan runs to the next room and hides behind the sofa]</p></blockquote>
<blockquote><p><strong>ST.com: &#8220;Donnie, there is speculation that this concert may be more about the money than the music.  What do you say to that?&#8221;<br />
Donnie: </strong>&#8220;Well no shit.  We haven&#8217;t put out a record, hell even a single song since, well, ever really.  We just looked at this as a quick way to score a huge sack of cash.&#8221;</p></blockquote>
<blockquote><p><strong>ST.com: &#8220;Regarding the lack of any studio albums&#8230; Some critics have argued that DBS doesn&#8217;t qualify as a &#8220;band&#8221; since they have never released any music.  Would one of you card to respond?&#8221;<br />
Ryan: </strong>&#8220;I&#8217;ll respond to that.&#8221;  [he pauses for 20-30 seconds] &#8220;They&#8217;re magically delicious!&#8221; [he again retreats to the other room and hides behind the sofa]<br />
<strong>Donnie:</strong>&#8220;If I may&#8230; DBS has never been about the music, we have always been about a clever name creating false recognition -really just straight ripping off another group.  When we came up with the name back in &#8217;98 or &#8217;99 we knew that we would never have to write a song to sell out stadiums, and to date we haven&#8217;t.&#8221;</p></blockquote>
<blockquote><p>
<strong>ST.com:&#8221;Haven&#8217;t written a song or haven&#8217;t sold out a stadium?&#8221;</strong><br />
<strong>Donnie:</strong>&#8220;We&#8217;re here to talk about the future, not the past.&#8221;</p></blockquote>
<blockquote><p>
<strong>ST.com:&#8221;Donnie, much has been made of your highly publicized battle with mediocrity.  The critics say that there&#8217;s no way a second-rate guitarist can propel this band to stardom.  How do you respond to that?&#8221;</strong><br />
<strong>Donnie:</strong>&#8220;Perhaps one second-rate guitarist can&#8217;t, but we have two [Burgess motions to the sofa in the other room; Ryan quickly ducks behind it]!  And if two isn&#8217;t enough we will add another one&#8230; and another&#8230; We will just keep adding second-rate musicians until the group is so big people have to take notice, it worked for <a href="http://en.wikipedia.org/wiki/Earth_wind_and_fire"><i>Earth, Wind &#038; Fire</i></a>.&#8221;</p></blockquote>
<blockquote><p>
<strong>ST.com:&#8221;Your answers are so crass, it seems you&#8217;re not too concerned with offending or alienating people&#8230;&#8221;</strong><br />
<strong>Donnie:</strong>&#8220;Look, we&#8217;re not here to talk about music, we&#8217;re here to talk about reuniting long enough to grab that huge sack of cash and run.  If you ask questions on that subject I could certainly give you a more polished answer.&#8221;</p></blockquote>
<blockquote><p>
<strong>ST.com:&#8221;Fair enough.  What do you plan to do with the huge sack of cash?&#8221;</strong><br />
<strong>Ryan:</strong>&#8220;I&#8217;m going to use my share to buy a small island of the coast of Tanzania&#8230; I&#8217;ll build a huge castle with a mote, pitfalls, secret passages, booby traps&#8230; Then me lucky charms will finally be safe!&#8221;<br />
<strong>Donnie:</strong>Lottery tickets.  Quickest investment on the planet.  I&#8217;m going to put all my money into the powerball.</p></blockquote>
<p>&#8230;<br />
Stay tuned to Shadowtwin.com for this interview in its entirety and updates on the proposed July 2014 DBS reunion/farewell concert.</p>
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