Mac OS X; Deadly Rooms of Death

It turns out that Flux over there at BlackChampagne (whose site layout I totally ripped off, btw) quoted part of an email that I sent him in his latest post. He linked to my site in the quoting of the email which was completely unexpected. The result of that is that anyone who linked through it would have seen one of my least entertaining posts. Unless those people enjoy reading baseball discussion. But with my current readership countable on one hand, even if the hand was missing a couple of fingers, I will take any publicity I can get. After all, had I known that he would be linking to my site it is not like I would have turned into a Pulitzer Prize winning journalist for a day. I write what I want to write in the way that I want to write it. That may have something to do with the number of readers that I have. Come to think of it, I should write what people want to read in the way that they want to read it. Being that I do not have the skill necessary for that sort of an undertaking, I will just continue to ramble the way I always have.

• There was one thing in the news today that I thought I would never see. Especially since I had made a mention of it in a previous post. I actually mentioned it in passing the day before the link that I posted, where I said; “So when is the last time that you heard about a problem with the security on a macintosh system? Is that a rhetorical question or does the Imac team just handle it a lot better?” Here is today’s headline.

Apple Says OS X Vulnerable to Security Breach
SEATTLE (Reuters) – Apple Computer Inc. (Nasdaq:AAPL – news), long considered to be relatively immune to the security holes and viruses that plague longtime rival Microsoft Corp.’s Windows, said on Friday a security hole in its software leaves users’ computers vulnerable to attack.

Mac, and its legion of enthusiastic users, have long touted the benefits of owning Apple’s Macintosh (news – web sites) personal computer, such as its ease of use and immunity from the computer viruses that plague users of PCs running Microsoft’s Windows operating system.

So it finally happened, right? They finally had a security flaw. Now let’s see if Microsoft jumps onto it as harshly as I speculated on March 11, where I said, in part;

I strongly believe that if a single OS X system anywhere on the face of the earth encountered security issues, Microsoft would be on it like maggots to rotting flesh. Macintosh has been a thorn in the side of Microsoft for decades and the thought of them not attacking mac if even one person ever had security issues is ludicrous. It would be in every Microsoft commercial and ad campaign from here until the end of time. If you are thinking, no, Microsoft would not attack them for something like that, since they have had so many problems of their own…Sober up…

I still believe every word of that. I really am curious to see if Microsoft is going to start doing ads about it. Not in a ‘better than you’ kind of way, but more in a ‘so they have security flaws too, now you are no different than us’ kind of way. Though reading further in the news article I saw one other line that sets the OS x security flaw apart from all of the windows security flaws.

“Apple takes security very seriously and works quickly to address potential threats as we learn of them-in this case, before there was any actual risk to our customers,” said Schiller.

That is going to be as opposed to what the quote would have read had it been from Microsoft where it would have read more like this.

“Microsoft takes security very seriously and works quickly to address potential threats as we learn of them-in this case, before there was any actual risk of me losing any money,” said Gates.

Keep in mind that the last quote was me spoofing the Apple quote, not actually anything that anyone named Gates, or anyone affiliated with Microsoft has ever actually said. But wouldn’t be funny if he/they did?

• After making a very brief mention of Deadly Rooms of Death yesterday, I decided that I would go ahead and play it on the new PC. Instead of just transferring game information over from the old machine I decided to play through it again. I don’t know, maybe I thought it would be nostalgic. It went pretty well for the first five levels or so, then I started getting back into the boards that really piss me off. I realize now why I like the game and why I don’t like the game.

The only reason that I like the game is that it is a puzzle game. I do enjoy puzzle games of all sorts. This one adds a bit to the idea of a puzzle game by making the components move in unique ways that add to the puzzle experience. That kind of thing can be appreciated when intelligence alone can solve a problem. When you must be intelligent and lucky it becomes tiresome. Perhaps I am reading into it wrong and every board can be solved with intelligence alone, but the boards that have multiple spawners on them are extremely difficult.

As I think about it I am pretty sure that each board can be solved pretty easily with intelligence alone. The guy who programmed each board probably tested them over and over again to make sure. The thing is that he knew where he wanted to start it and likely tested all of the boards based on that starting position. Most of the boards have three or four different starting positions (if it has only a single entrance) and if you enter on the wrong square it can be impossible to win without exiting the room and re-entering from a different square. That, in my mind, is not really using intelligence to solve a puzzle. If the game were modified to make the entrance squares to the board not count, so that you could move up or down a square (while still on the entrance tiles) and turn to get your sword facing the correct direction, that would definitely improve the game. Usually you are able to just exit the board an re-enter having done all that, but wouldn’t it be easier to figure out which would be the best starting tile and sword direction if you were actually looking at the board at the time?

I guess I really should quit bitching about that game. It seems to me that I have spent more time bitching about it than I have actually playing it. Maybe I should quit playing it too, but it gives me so much bitching material. Catch 22 eh?

That is all for today. Tune in tomorrow when I will feature an expose on self-circumcision, or not.

Meta blogging; Abu Ghraib

I spent a bit of time on Wednesday, and an hour and a half today, getting finished with the March 2004 archive page . That, of course, required reading through my posts from the month of March which, while time-consuming, was a lot less depressing than I thought it might be. It turns out that it really is better to let what you have written sit there for at least a month before you try to read it and do a short description, as it seems that you are looking at it with fresh eyes. There were a couple of essay type things that I wrote during the month of March that I think were really quite good. There may be some point later when I pick a couple of them out and post a section of ‘stuff I wrote that doesn’t totally suck’ on here, but that would make people quit reading my daily update, which usually does suck, and then just go to the link for the stuff that doesn’t suck. The inherent problem is that I do not know if what I am writing sucks until I read it a lot later than when I write it. In my mind everything I write sucks, only time can clear my mind enough to look at what I have written with a clear perspective and that does not lend itself to making sure that every word I put down is worth the paper keyboard it is written on.

The other thing that I noticed as I was reading through the old posts is that I seem to be getting progressively better at getting my idea down as time goes on. It seems that with each new post I get just a bit better at keeping all of the ideas in my head long enough to put each one down and move on, while in the earliest posts I was trying to type all of them at once and often lost most of them in the process. The result of that was that each paragraph that I had written would look like it was four paragraphs that I had taken a sentence or two from and tried to make into a single, flowing concept. It was shit, honestly. Though I am always my worst critic, I am sure that anyone reading this would really have to agree that my writing in this form has gotten better from when I started. That being said, I still have a long way to go to make entire posts that will hold a reader’s attention and not make me look like the ass that I am. But isn’t that what I signed up for when I started this whole page in the first place?

• I haven’t posted any news here for a while, not for lack of trying. I was hoping to get a bit or two up here today, but it seems that all there is to talk about anymore is the damn Abu Ghraib garbage. Don’t get me wrong, I think that what our people did to those prisoners was inhumane. From the pictures that I have seen, though, it did not seem as there was any physical abuse to the men. It was sick and wrong for anyone to even stage the events for such photos, but it happened, and we (the U.S.) did it to prisoners of war (well I guess there is a loophole so they aren’t actually POW’s, still it was inhumane). If we (the U.S.) can’t understand that the entire world has a microscope on the way we are handling ourselves in the so-called ‘War on Terror’ this is going to get infinitely worse for our brave men and women who are there actually fighting it.

Whether those photos were staged by the U.S. troops who posed in them as ‘trophies’ to take home with them, or if that is the way we treat prisoners on a daily basis seems to be a dead discussion in every nation except ours. Less than half of our country is behind the war in Iraq at this point and I don’t think we have any allies left that would actually send more troops over to help us if it came to that. That whole war has gone completely to hell. I am pretty sure that Dubya doesn’t mind, since it has driven oil prices over forty dollars a barrel, and that is extra profit for him, but now it appears that he is ready to bail out. Just makes me wonder what his reason for bailing out is, the fact that he has a financial windfall with oil prices skyrocketting, or the fact that an american civilian got his head cut off.

That is exactly why I don’t like to talk politics. I have some pretty strong views, and Dubya is such an easy target. I sure wish I hadn’t voted for him, but I did. So, please, to help clear my conscience, do not vote for him next election. We have seen the FUBAR that the country can become when being backed only by ‘big oil’, and that somehow drives the prices up. I am so sickened by the situation that I am honestly thinking about putting down ‘Reagan’ on my vote, as a write-in.

Guild Wars

Today is the last day of the E3 trial of the aforementioned game. I played it a bit each day that it was online and it seemed pretty cool. The one thing that I question is whether the local PC crashes that I experienced were based on it downloading ever more data, or if my system just can not run the game. I am leaning towards the game downloading as you play, I have all of the minimums beat by a lot but still get weird freezes when trying to play it. I hope that they get that all worked out when they go to Beta testing, which I am sure they will, and the game could be really cool. Also, having the game already installed on your machine, as opposed to having to download each zone that you enter, would likely make it much easier to play. I am not going to throw out an opinion based on my experience as it would be quite negative, if they do have a beta test for it, though, I am going to jump all over that. It would be extremely cool to see such a game in its infancy working towards a world-wide release. I do suppose they would likely be looking for players who had cable or dsl connections though, yet, at the same time they must be trying to sell it to normal people like me who have neither., My hope is not dead yet…

Politics; Deadly Rooms of Death

Well as you may have noticed, the real life event that I thought might lead me to bitching did not happen yesterday, sorry. It was such a good subject too, but since it didn’t happen it just makes me think that I am really a cynical son of a bitch. Today I will bitch, regardless of your protests.

There was, I understand, a closed door meeting today between George W. Bush, Dick Cheney and the 9/11 commission. As of now I can only find one news story about it, and it does not speak of anything that might have come to light after the meeting. I went to check the Political Animal (which is the new blog spot of the former CalPundit blogger) and he has yet to put in his two cents. I am sure that whatever news you happen to see regarding that meeting is going to say the same thing; The administration didn’t know that there was any possibility of a multi-terrorist attack on American soil. Which is obviously bull-shit. The Clinton administration left them plenty of information regarding terrorist activities in the years leading up to Dubya becoming president. A cursory search for “9 11 warning signs” on google (without the quotes for the search) just got me a few hundred thousand web sites. I read a couple of the older ones and found that, yes, the information was in place, it was simply not acted on.

This is a subject that is far too political for me. I encourage you to check out the Political Animal website if you are looking for more information, he has nothing posted about the interview with the 9/11 commission at the time I am writing this, but in the morning he will likely have whatever is available, and break it down into bite sized pieces.

I think I am gonna totally switch gears. I was flirting with actual content there for a second…

• Deadly Rooms of Death (that cumbersome name) , yet again. I don’t know what it is about these old games that drives people to play them. I know what drives me to play them, but the rest of the people, I got nothing.

The game is, first and foremost, a puzzle game. There is an illusion created that there is some hacking and slashing, but the reality is that you are just doing puzzles. That may be the thing that sours the average ‘First Person Shooter’ player, while it is what lets me look past the really sparse graphics and focus in on the puzzle. Of course, talking about this game right now is like releasing the walkthrough for the old Atari Pitfall, but I must go on.

You would not like this game. It is one of the games that you either Love or Hate, there is no middle ground. It gets progressively harder as the level number raises, but the fact is you are doing a puzzle. It might look like you are actually killing things to clear out the dungeon, but if you don’t do it in the right order it is possible to be stuck to the point where it is impossible. Perhaps I have played way too much Diablo in the last few months and welcome a mental challenge, I don’t know, I just know that those puzzles keep making me try until I find the way to do it ‘just such’ to clear the board. Yet another addiction for me, how many addictions does one have to have before he/she can stop it.

• Mandatory Birth Control

This is an idea that I have been kicking around for a couple of years. I am sure that the idea is not going to go over well with people who are very poor, but those are the exact people I am hoping to get involved in it. If you have a baby, and you can’t afford to raise the child, needing the government’s assistance in the form of WIC, WELFARE and FOOD STAMPS, as well as reduced cost Housing, I think that you should have to take passive birth control measures.

I do not mean to say or imply that there should be government regulations regarding child birth, or who can have children, just that if you do have children you need to have a way to support them. It is very easy to have a child, a lot harder to support that child. If you have no means to support that child, and ask the government to do it for you, it would only seem fair that the government would ask, in return, for you to not have any more children, until the point where you can provide for them on you own. The easiest way to get to that point, in my mind, is passive birth control.

The passive birth control will be the latest birth control implant that women can get. It seems expensive at the start, but think that the cost of raising a child (food and diapers alone will cost more). No more babies while they are on Government Assistance plans. It really doesn’t seem that bad of a deal to me. If they want to have more babies, they just need to get off of the government assistance program, then they can have a baby whenever they want.

Please don’t get me wrong, I am a high-school drop out, yet I pay all my bills with funds that I earn through my own labor. I don’t ask the government for anything (possible exception being to make the man with the most votes be President), I just think that it is wrong that two people, without one job between them, can spit out kids and live as well as I do. The government pays their rent, buys their food, pays their utilities, even gives them gas money to look for work, though they never get the job. It could be different in your area.

So a child that is raised in that environment, do you really think that child is going to go out looking for a job? I think that child is more likely to do what mom and dad did. That is my tax dollars, and your tax dollars, but them, they get money back from the government even though they never paid in a dime…

Puppies!; Deadly Rooms of Death; Wallpaper

Well again I completely skipped making a post yesterday. I have no good reason for it, so don’t ask. Not that anyone ever really asks me anything about what I write here anyway. My wife does get on my case on occasion for missing posts, but beyond that I am the only reason that I continue to do this. I guess I kind of knew that going in. I figure if I just continue to write things here, eventually I will write something that someone will find in a search and then maybe become a reader. I think that my Shadowtwinian Reign may take a bit longer that earlier anticipated though.

After a lot of thought I have decided that the way I can drive traffic to my site is to play on the weaknesses of the average person. So, perhaps if I were to put up a couple of beautiful puppy photos I could lure some unsuspecting people into my web. Here is my first attempt.

Isn’t she so cute? Of course she is, what a beautiful little puppy! I should here mention that the whole demonic green eye thing is not what she really looks like, most of the time anyway. I have been snapping away happily with the new camera, but I have yet to read the owner’s manual (which is thicker than a lot of novels that I have read) which would surely tell you how to get rid of the green eye thing. Hell this camera has so many features that I am sure I will never know what a good two thirds of them are. Oh yeah, if you click on the thumbnail you will see all of Zelda, and Warlock looking on merrily. The thing that is hanging out of her mouth is, in fact, a pig hoof. The whereabouts of the rest of the pig are currently unknown. Also I cropped the hell out of the photo, then saved it at 50% image quality so that it would come in under 100kb. If you want to see it full size/quality you will really just need to come to my house, or pay for me to get a broadband connection so it wouldn’t take me ten minutes to upload the thing at full size/quality.

You can never go wrong with puppies.

• One of the guest columnists over at DII.net had an interview with the creator of this little game called Deadly Rooms of Death or D.R.O.D. for short. I know that link is currently dead, I assume that the influx of traffic generated by being linked to on such a prominent site pushed him way past his monthly bandwidth limits. I was able to download the game before that site went down, and I found it at least a bit amusing to play. It is like a lot of puzzle type games that I have played on the pc before, pretty simple to figure out, minimal graphics. But, it comes with an editor.

So after having played a dozen or so levels in the game I figure what the hell, I am gonna make me a Dungeon. I took a scrap of paper to draw a quick layout of how I wanted the rooms for the first level to look. Mostly just for the doorways going in and out. Then I started to make “JoeBob’s Dungeon”. I only made the first level to it, and I think it is about ten rooms. One of the rooms currently just has a big block formation that spells the words “Cake Walk”, as I didn’t want to take the time to figure out another puzzle to put there, but wanted to make sure that the level clear thing would allow you to move on. It was a lot of fun trying to come up with unique little things to throw onto the boards to make them make you think, yet easy enough that it wouldn’t take you an hour to figure it all out. I did hit one snag with it, as I discovered while trying to play my new level all the way through. One of the levels that I made was unbeatable. I was able to do it while I was play-testing it, since it let me choose where to start, and I always started right next to one of the enemies so that I could clear the board before it was a horrible mess of bugs. The problem was that when you came in through the only door you could it was possible to clear all the bugs, but the spawners would put back so many of them so fast that you were not able to kill them without getting cornered. Without actually playing it you really wouldn’t know what I am talking about, so long story short, I had to eliminate a few of the bugs and a couple of the spawners to allow a player to get at least one of them killed before the new bugs would spawn.

Wow, I believe I have reached an all new low in content. Talking in length about a game that no one has ever played, on a board that I created so there is no way anyone could have played it…Now for something completely different.

• When I gave my Mother her new computer on Sunday, she was excited by the fact that the previous PeoplePC wallpaper could now be something different. I told her that I would try to download her a better picture for her desktop, and that is just what I have been trying to do, the thing is that all of the pictures that I have found which match the specifications are .exe files. That could mean that they are simply packed as .exe files with winzip or some such program, but I don’t want to take the chance with mom’s pc since she certainly doesn’t know how to fix it if something goes bad.

What I am looking for is a really pretty image of a unicorn and pegasus together. The image size would probably be best at 800×600 as I am sure that is what her screen area is set as. I found one such image at a pc wallpaper site, but after downloading it the file would not open, siting an ‘unsupported start of file marker’ or some such. If you happen to know where I can simply download a .jpg image such as described without having to sign up for weird porn email from here to eternity, please send me an email.

That is all for today. I may actually make a post tomorrow, even though it is my concrete day off, just because I have a feeling that a topic is going to present itself. I am basing that assumption on something that happened today IRL and I really beleive it could make for excellent bitching material. That being said, if I make no post tommorrow, don’t be disappointed.

Puzzles; PC; Left-Handed Whopper

Well there was not a post yesterday, it was late, I was tired, I have a couple dozen more excuses, if you really want to hear them. As always, direct your complaints Here.

The thing that was actually occupying all of my time last night was trying to find a good example of one of the puzzles that I completed in the Sherlock Holmes game, the game that I have mentioned a bit about in the last few days. This was the single most difficult puzzle that I have ever done in any game. It was not that the puzzle itself was hard, it is that it gave you absolutely no directions at all. You are sitting there with a bunch of tiles of two different colors, and a blank graph. There are numbers around the edges of the graph, but nothing that made me say, oh, I need to put so many of this color here, and the other color there.

Searching by the name of the game on Yahoo, I was able to find a page that linked to many puzzles that are like it. The one that I found that actually had a really good description of how to do the puzzles, as well as a tutorial was found at Conceptis Puzzles. The puzzle in the game was not nearly as tough as the ones that you find on this site, with the exception of the fact that you go into it without a single clue as to the rules of the game. After having seen the demo for the “pic a pix” puzzle, I was pretty easily able to solve the one in the Sherlock Holmes game.

Then, for some reason, I was taking to solving other ‘Conceptis’ puzzles, just to make sure I could. I don’t know what it is with me, any puzzles that are just simply Logic puzzles seem to consume me. If I were to leave that puzzle unsolved, hundreds of thousands of other people would solve it, the universe would not go out of alignment, yet I feel compelled to do it anyway. Hopefully this obsession won’t have the same fate as the obsession with the Lights Out game from tiger toys, where I was so obsessed with it that I made a version of it in java, which can be found Here. I must also note that it took me almost an hour to find the link to that damn game, and it doesn’t look anything like it did when I was playing it back in ’97 or so. I bet the puzzles are all still the same though, and my java-based game has all of the original puzzles, as well as the original hint moves for the first twenty-five boards. My programming of it is a bit lacking, but it is really quite faithful to the original.

So, Mom came and picked up her new computer today. I did my best to try to explain everything that they were going to need to know once they got it home, I even fired up the internet with it, and added AntiVirus.com to her favorites list. Then I figure I would go ahead and download AdAware6, I am pretty sure that the link won’t work, so the program is called “adaware6.0” and it is quite a usefull bit of freeware. It will get rid of tracking software like “gator” and “timesink”. I really do use that program on a weekly basis and it really speeds up my connection by deleting useless/harmfull crap.

I am left wondering why didn’t I do that a couple of weeks ago when I actually bought the machine. It was an office pull, after all. I mean they could have had a bunch of tracking crap on there, even some trojans, well, It does have an updated norton, so likely not. There could have been tracking software on it galore, though, and there was. I forget the name of the program, but it was described on the internet as being able to download code, and upload statistics without you ever knowing. That is a crock of stinky crap.

I have to run that “ad aware” program on my system pretty frequently. For the most part all I find are cookies that I get from visiting sites like DiabloII.net, where they aren’t really trying to harm your machine, but they have to pay for web hosting somehow. I am pretty sure that the cookies aren’t really a big deal, with the possible exception of your transfer speed, I notice that particularly since I am typing this on a modem connection. The real baddies that you can get, as far as information sharing, are the ones that you get when you download free games or anything else that you choose to download. Cookies are harmless to your system, but if you download something from that site there is a really good chance that there will be a virus in it, which is why I had to buy mom a new pc in the first place.

Why do I feel like I am trying to teach an internet 101 class? If that email came from someone you know and has an attachment, make sure you know what the attachment is before you open it. Most people do not simply send attachments to their freinds without descriptions of the attachment. “Safe attachment, open now” is not the type of message that I would expect anyone I know to send to me. If it says, “DJ beat his dad with a shovel for the first time today”, I would read that one, yet families differ. If you have never asked for or gotten, a really weird screen-saver from your family members, why would you think they would start to send them now?

So, I guess what I am saying is that you should never read your email, everyone is out to get you..

• I am gonna be damn near a month late on this one, but I read this story through a link over there at BlackChampagne, it was all about April Fools Day hoxes. I didn’t find the humor in a lot of them, but I am American and relatively young. Lots of the hoaxes that it lists were of the ‘Greatest of all time’ sort, and thus get lost to people looking at it with 21st century eyes. One did catch my attention.

The place that I stole this can be found Here. The story reads as follows:

#8: The Left-Handed Whopper:
In 1998 Burger King published a full page advertisement in USA Today announcing the introduction of a new item to their menu: a “Left-Handed Whopper” specially designed for the 32 million left-handed Americans. According to the advertisement, the new whopper included the same ingredients as the original Whopper (lettuce, tomato, hamburger patty, etc.), but all the condiments were rotated 180 degrees for the benefit of their left-handed customers. The following day Burger King issued a follow-up release revealing that although the Left-Handed Whopper was a hoax, thousands of customers had gone into restaurants to request the new sandwich. Simultaneously, according to the press release, “many others requested their own ‘right handed’ version.”

I lagughed long and hard about this. Your basic fast food burger is always circular, if you rotate it 180 degrees, you are simply turning it a half a turn. The fact that anyone fell for this is certainly proof that some of us should not be allowed to procreate. If you can not figure out how to turn the hamburger with your own two hands, and thumbs, you may be better off dead.

As I said, I am young and American, the rest of the hoaxes may be more humorous to you if you are not from America, and, as such, can find the humor in what they are doing.

Sherlock Holmes game

As promised, there will be a bit of something here today, whether that actually makes you happy or sad is totally at your discression.

I am going to talk about the game that I was playing that made me miss the update two days ago, but that I actually mentioned yesterday. It was a pretty good game, for the money.

In case you have not noticed by now, I am one cheap bastard. I will not pay sticker price for pretty much anything. I am the type of person that sees a truck has rolled over on the freeway and wonders what could have been in that truck that I could buy on discount. Of course we all have to buy things at full price from time to time, I mean when you need a toilet plunger you are gonna lay out the six bucks for it, regardless of whether you saw one in the paper last week for half that price. Sometimes we simply can’t be thrifty, most of the time we can.

I take that same view into life, movies, video games, hell everything, with the possible exception of food. Sometimes it is better to pay full price for food than to pay half price for food, then pay twice the price the next morning, if you get my drift. I think “cheap” was kind of bred into me, since I did grow up pretty poor.

Once again I have gone way off topic. My intention was to speak a little bit about this game that I picked up for under ten bucks at a Wal-mart recently.

The game was The Mystery of the Mummy, and is an adaptation of the story written by Sir Arthur Conan Doyle. Games that are based on stories are like, well, games that are based on stories. Kind of like movies that are based on books, but a bit different. The people who make the movies are trying to please the fans of the book at the same time as pleasing the average movie viewer. The people who make the games seem to be banking on the fact that ‘gamers don’t read’. That is certainly not a fact, but the game companies take a lot of liberties that would never be present in a movie, while I can not site one particular instance of it, trust me, it is all through the game.

The game in question depressed me for the fact that it made Sherlock Holmes sound like a high-pitched, whiny person. I, and I think everyone near my age, remember the voice/image of Jeremy Irons playing the character of Sherlock Holmes. The character, as portrayed by Irons, had a much deeper voice, and was really convincing as the cocaine using know-it-all. Of course all drug references are removed in the game, as well as the later adaptations of Doyle’s work.

This one will end prematurely. With luck, I will continue the discussion of that video game at a later date.

Anniversary; Video Games

Well I didn’t post anything yesterday. A quick check of my site stats shows that about three people actually know that. I assume that those are the same three people who are reading this now, so I apologize to the two of you, I am one of the three and don’t deserve an apology.

As I type this it is still April 13th, but by the time most of you will read it, it will be the 14th. Being that it is the 14th of April, that means that 139 years ago today President Lincoln was assassinated. 92 years ago today, the Titanic hit a glacier in the middle of the ocean and sank, killing some 1,500 people. Also, three years ago today I married my beautiful wife, happy anniversary!

Let that be a lesson to all of you to do a little research into the date that you choose to get married. The only saving grace about the day that we chose is that Lincoln didn’t die until a bit after 7a.m. on the fifteenth, and the Titanic didn’t actually go down until about 2a.m. on the fifteenth. All the more fitting that the fifteenth is also tax day. Still having the other things happen of the fourteenth just means that they will be on the news on our anniversary, so better just to not watch the news. Besides, we should be out having a romantic dinner, instead we both have to work, and vastly different hours, so we won’t even see each other much. Life sucks, let’s move on, shall we?

The reason that I didn’t write anything yesterday was because of a game that I bought. It is a year or so old, it is called “Schizm: Mysterious Journey”. It is another one of those Dream Catcher games. I enjoy to play them from time to time, they are trying really hard to copy the original Myst with every title that they release, and doing a pretty good job of it for the most part. You can pick up any one of their titles, except for the brand new ones, on their website for ten or fifteen bucks.

Anyway, I was saying that they try to rip off the original Myst and by that I mean that there is no character interaction, only a few scattered holographic clues. -This is why I assume that their games are so inexpensive, it is pretty obvious that they have simply recycled the same game engine for every one of their games. The user interface changes just a little bit with each one, but it is so close to identical that you know they didn’t actually have to pay anyone to go in and code a new engine.- The artwork in them is beautiful, well at least it was, they have been using the 640×480 display since their first release. They still use that resolution, despite the fact that almost no one has a computer that can display images properly in that resolution anymore. That means that what would/should be beautiful artwork is more like artwork that you can kind of count the pixels in on a monitor any larger than 13 inches.

Just for fun, I just shut down and plugged in the tiny little monitor that I have as a back up (which is right here because I was using it to try to troubleshoot problems I was having with the pc that I bought for my mom and have already discussed way too much to link back to it) and restarted. I loaded one of the saved games, just to look at the artwork on a smaller monitor, and as suspected it really was quite impressive. The animations still looked a little bit bad, like maybe they were rendered in 256 colors to save on disk space, the game has 5 cds and takes over three gigs of hard disk space -at maximum- for a game that will only take you a few hours to complete.

The familiarity of the Dream Catcher games is kind of the reason that I enjoy them, once in a while anyway. Here is every one of them ever made in less than a paragraph. Game starts, short intro with voice-over. Start in unfamiliar territory, must look at everything. There are strange symbols all over the place, you have to write them all down. Somewhere you will find something that shows how the number system works (usually in the form of a pictogram or a measuring device). There will be 15 or 20 puzzles that you must complete, never very difficult, but enough to make you think. Then, after playing it for four hours or so, you complete the game and throw away your notes, ’cause there is ZERO replay value. That is it, every game they have ever made.

I have left out all of the detail, of course, but the games remain the same. It is the formula that Myst used and the formula that every company from here to hell and back has ripped off. I mostly enjoy them for the puzzles. The way that I look at it is that you are basically watching a cgi movie from a first person vantage and have to occasionally solve a puzzle to make the movie keep going. The stories are never really that compelling, or maybe they are and you just don’t think so anymore after having played so many titles that you can’t remember which story line goes with which game.

There is one thing in this game that was a bit irritating though. You have two characters that are there, but who can not see each other or touch each other, but often have to be in the same place at the same time to make an action happen. The game expains this away by saying that each person on the planet is somehow living in a different dimension? but all still there. Yet, when you put something down with one character, the other one can pick it up. That just didn’t make much sense. Some of the actions required that one person hold down a lever, then you switch to the other person to switch another lever. Just weird stuff. Especially when you have to make them both go through 15 or 20 screens and a couple of animations to get to the same place once you know what they need to do.

The puzzles in this one weren’t all that good. I was able to do the whole thing without looking to a walkthrough, with the exception of having to look at one when I had made a stupid math mistake that left me one click away from the right naviagational coordinates in one of the flying machines. I always check the walkthroughs later, just in case I missed any easter eggs also.

Now to really get bitching about it. All of these games that are supposedly set on other worlds have all of this advanced technology that is basically made out of sticks and tree trunks. Yet, there are generally only a couple of houses in the places that you explore. Am I to believe that somehow this civilization continues to survive with a population of like ten people? How do they procreate? How did they make all of the devices in the first place? What is the source of power for the flying machines, what is the source of power for the ones that can go up and down the rails without engines? Why are some of the devices made out of tree trunks and the like when others are made of obvious metal and plastics? If they can make a lens (there is always a lens, trust me) out of glass, why can’t they make windows to put into their houses? If they alone know how to run all of these systems, why didn’t they use them to get away before whatever catastrophic event took place?

I suppose that all of the last paragraph was pretty much retorical, you play the game to play the game. If you start to analyze the game too much (hell, at all really) you are gonna find things that just don’t make a damn bit of sense. The games are pretty fun to play once in a while, when you are really bored and even watching reruns of Jerry Springer doesn’t sate the boredom.

• Now the real question. How is it possible that I can buy this brand new game, five cd’s worth of it, for 10 bucks (it is a year old) while all of the music companies are still charging more for a cd than for a cassette? In a failed business venture a couple of years ago, I found that you can make a cd complete with a jewel case and front and back cards for about fifty cents. Well, that wasn’t counting the ink in the printer so I will bump that up to say fifty-two cents. If I can do it myself for that price I would think that any major music company would be able to get a much better deal by buying hundreds of thousands of the items, as opposed to the hundreds that I bought. I really believe that, at this point, it is probably more expensive to make a cassette tape than a cd/dvd because so few people are actually buying that type of media now.

The whole point of being a music star is to make your money on ticket sales. If you can not generate enough ticket sales to make you wealthy then you are not a very good musician/group. Of course, the publishers of the music are the ones that make the money, and also the ones that set the price, and also the ones who are pissed off about people sharing files over the internet (with the exception of Lars Ulrich from Metallica, who mistakenly thought that since Metallica’s music has sucked for the last decade people were downloading it instead of paying for it. No. Lars. No one is listening to that shit.)

The grand humor of that is that bands that are struggling to make it really want their music to be shared over the internet, while the bands that made it, then lost it, are pissed off that they don’t seem to have the power they did back in the ’80s. I bet that if a band like “Quiet Riot” got a song downloaded over the internet enough that it got some requests on local radio stations, thus leading to actual air-play, and resulted in a tour with their name back in the lights, “Quiet Riot” would endorse whatever file-swapping software had made that all possible. I can’t speak for “Quiet Riot” though, and I know from first-hand experience that their singer is just a total asshole who still thinks it is 1983 and he owns the world. (side note, I had no idea that Randy Rhoads was ever in that band, thank your stars that he did a couple of albums with OZZY later or his memory would be just as dead as he is.)

I did a bit of Roadie work for the now defunct band EisenBlakk (Roadie work being that Dwight let me go to the shows for free, even drove me there, and in exchange I just helped him unload all of the band’s equipment; a pretty good trade off). His band was totally cool, as were the guys in the band ‘Dirty Rhythm’, whom I met at a venue in Eugene, OR. at an Eisenblakk show.

Shortly after that brief arrangement, I had the opportunity to meet the guys from “Quiet Riot” in about 1991, bunch of assholes. On the other side of the equation, I also got to meet the guys in “Blue Oyster Cult” who were jovial, and just happy that they were still able to make a living by playing music.

This one went a bit weird, that is all for today.

games

Damn online video games have consumed too much of my time yet again. Not even particularly good ones, just the games that can be found on the free sites like Pogo.com. It doesnt take long before you find out that you have pissed the whole day away playing really lame little games.

I guess it is better that way, since I didn’t have anything really worth talking about in the first place, and the only feedback that I get about this site is from my wife. So is it actually more productive to piss away my time on writing this than it would be to piss away my time playing a game?

Someone suggested that if I want to generate traffic to my site I should go and post messages in popular disucssion forums with a link to it. That is kind of exactly the opposite of what I was trying to achieve when I decided to set this whole thing up. I told my family and friends of the site, of course, but was hoping that within a few months I might start getting people to happen upon the site that I had not practically begged to visit it. That has not yet happened and I guess I really should be grateful for it. I mean if I actually had more than two or three people that actually read the site on a day to day basis I would probably feel just a bit guilty for cutting it short, which is what I am going to do right now.

Right now I just seem to feel that wasting my time playing cheesy little on line games will be more productive than trying to continue on this train of thought.

Diablo

So after speaking about my personal issues with DiabloII yesterday, I went ahead and searched the DiabloII.net forums for some info. I have never used a guide to build a character, and was a bit set back by what I saw there. The first Paladin that I ever built was totally reliant on his ‘thorns’ aura, which works right until you get to Nightmare mode. Having wasted 20 points on thorns already, I started pouring the rest of my points into ‘fanatacism’. Fanatacism is a good aura, in doses, or with a well built character…I was in neither position…

That character became the first ‘mule’ that I ever had, and he was already in nightmare so he could take items from the characters that I was trying to build at the time. I do not regret that character, though I do certainly regret that they did not tell you in the user guide that thorns is going to be useless the second you step into ‘Nightmare’ and laughable by the time you reach ‘Hell’.

The online character that I was playing yesterday had 27 skill choices remaing (after having put all points possible into fanatacism and vengeance), and I was wondering why I died all the time. It turns out that there is a very simple answer to that question. The answer is ‘Holy Shield’, that it is a skill from a tree that I did not ever use (the skill I mean) and it certainly made my ability to live in ‘hell’ increase exponentially.

The difference between 1,300 and 6,000 defense is pretty notable. That is about the defense that I got once I poured most (not all) of my remaining stat points into Holy Shield. I did have to place a half a dozen or so pre-requisite points also.

Then it was time to go back into ‘hell’ and find that damn tower, mostly for pride. It took some time to find the damn thing, and when I did, I noticed that they have done a bit of rennovating since the last time I has seen it.

This is what the Tower level one used to look like. Notice the use of nothing, to show that it really is something. Notice the use of negative space to show that it really doesn’t exist, and may have been a sham since the day they drew it up. Marvel at the way that it is just so tiny that no character would be able to move around in that area. After you are done with all of that get back with me. Ir has cleared areas for the people that hate the innovation, and it has cleared areas for those who love the innovation. I think this place is pretty solid.


Well, here is a view of the same level in the 1.10 release.

They must have knocked a wall down to get to that, eh?

Dogs; Diablo

Our puppy, Zelda, took it upon herself last night to start chewing on a pair of glasses that my wife had just bought, instead of the normal rawhide things that she is allowed to chew on. She has drug some of the wife’s high heels out in the past and chewed on them also, but dogs and shoes are pretty much linked by the oral tradition of our society, so that is to be expected. But, eyewear? There is just the tiny little piece of plastic on each arm, why would a dog find interest in that? A pair of slippers I could understand, especially if they were fuzzy, but glasses? What the hell was that dog thinking?

That is rhetorical, of course, and something that I may have been better off not to mention since I am the one trying to say that dogs are the more intelligent pet. The thing about training a dog is that there is a point where a puppy who can’t really understand discipline turns into a dog that knows that what it is doing is wrong, and you have to figure out at what point that happens.

Just like children, dogs go through a teething process. It is a bit different because the dogs will continue to chew on any item available until their teeth have completely grown in. I am assuming that this is because of their base animal instinct, knowing (however subconciously it is) that they must have strong teeth to tear apart their prey. I am speaking only from observation and have done absolutely zero research into it, but that is what I theorize from what I have seen.

Having been a dog owner since I was very young (3 or 4 years old at best), I have found that certain things do not help in teaching a dog what it should and should not chew on. Like the glasses, if you find them on the floor and they have been chewed on, showing them to the dog and smacking the dog seems to make it just hate them and want to chew on them the very next time it is possible. On the other hand, if you catch the dog chewing on something that they should stay away from it just takes a quick smack on the snout and the word “No” spoken firmly to make them never touch that item, or any similar item, again. I think that is why our puppy only drags her high heels out of the closet, since she has been smacked for dragging sneakers outside but has yet to be caught with a heel.

One other odd thing that she likes to chew on is bras. There is nothing crunchy on a bra, even the underwire ones only have a little piece of metal below the cup. I didn’t know that dogs would really chew on metal, but there are several old soup cans in my back yard that can prove that they do. We do try to keep rawhide chews available for her all the time, but those things can get expensive when she is going through one every day ( I mean like a bone, not just a strip ), and even then when it is gone she will start chewing on things like the laundry detergent bottle that is in the room they stay in while we are not home. With a bit of luck, and patience, she will grow up to be a much better dog than most pit bulls get credit for, unless she decides to start eating the wife’s jewelry next, in which case I will call a buy a gun and call a taxidermist, and then she will truly be a very good dog.


D2 talk below, may as well turn away now if you don’t play it.

Well, I spent entirely too much time playing Diablo today. Or to be more precise, Diablo II: Lord of Destruction version 1.10. Way too much time. It started out innocently enough, just screwing around with the new single player character that I created shortly after the release of the patch, but then I decided to go check on the on-line characters that I have remaining. I lost about 80% of my on-line characters through lack of play while I was playing everquest waiting for them to put out the patch for Diablo. The sad part is that had I sold some of the gear that I had over ebay I could be a couple hundred dollars richer because of it, instead, it is just gone.

I had a level 67 paladin that had just killed Baal in nightmare before I put the game on the shelf for a couple of months. He is one of the few characters that I still have remaining. I had not really tried to do anything in hell level since the patch was released, so I figured I would give him a go, just to see. They certainly have increased the difficulty in hell level. I am not saying that is a bad thing, just that it was obvious from stepping out the game that they had.

There are Super-Unique monsters galore. It wasn’t too bad going through the first couple of zones, I was able to survive using only potions and running like hell a lot of the time. Blood Raven was a lot more difficult than I remember her, but it has been a long time since I have faced her on hell level. Even longer since I have faced her on hell level with a melee character. It wasn’t that it was particularly hard to kill her, but it was significantly harder than it was prior to the patch.

The theme of having tons of Super-Unique monsters continued through as far as I got in act 1, and they are pretty tough sometimes. It wasn’t until I got to the Black Marsh (beyond the Dark Wood) that I started to get my ass handed to me pretty regularly. I happened upon four Super-uniques that were in about a four-screen range of each other. Two were Shamans, and were taken care of pretty easily, the other two were the two guys I am going to put pictures of below.

Any time they are stone skin and immune to physical a melee fighter has to cringe, but the lightning immunity made it even worse for me, since my weapon only does lightning damage. Luckily, this is the character that I had built to survive against physical immune creatures, so he has vengeance maxxed also, but this was still a pretty tough battle. My mercenary died a few times, and I got way too close a time or two myself. Then I decided to do the tower.

The tower might as well be a hack that was added to the game later, judging by the number of people that actually do the quest, but that could also be said for the majority of act 3, so who’s to say. I died in the tower. I am not sure if this guy had died before, but he died in the tower, on the first level. There were, again, at least four super-uniques on the first level of the tower. The fourth pack that I encountered were the ones that killed me, I did not have time to see what exactly their attributes were, but one had curse and spectral hit. I died with a full belt (16) full rejuv potions. Dead before I could hit a button. Thank god I don’t play hardcore.

I have read a lot about people thinking that the patch is too easy, or too hard, I think that it is just about right, you really have to think about your actions, and pay attention to what you do. It is certainly not a cake walk, but if you play it right it can be done with less than elite gear. So instead of bitching about how it is too hard or too easy, I am gonna say that they got it just about right. You have to really TRY to beat monsters at the higher levels, while you can just beat them up at the lower levels. Isn’t that the whole point of a game? To make the beginning easy enough for novices while having an ending that challenges the most seasoned player?

If I ever happen upon a game in my lifetime with the infinite replayability of D2:LOD, I will probably never have to buy another game.