Achieving goals

I have been playing Guild Wars a lot since Factions was released. One of the things that the new expansion game offers is titles. There are many different titles that can be achieved; explorer titles, PvP titles, skill hunter titles, and many others. After reading about the titles, I saw one called survivor and thought that it would probably be the most difficult to achieve, therefore I decided that I simply had to do it.

All you have to do to earn the title of Survivor is make it to level 20 (the highest character level in the game) without ever dying. Having played hardcore characters back in the Diablo II days, I figured I would be able to do this without much of a problem, but(that needs to be a bigger but) BUT there are a few key differences between Guild Wars and Diablo II that I didn’t take into consideration before I began to try.

In Diablo II if you wander outside to quest without any other human players in your party the game is set to players level 1, where if you walk out with a full group it is set to players level 8; In Guild Wars there is no such option, it is exactly as difficult with one player as it is with eight. You can take henchmen with you, but the computer controlled players, while helpful, are not capable of thought. Thus they do not have the ability to anticipate or prepare for a battle in any way before you actually get into it. The henchmen also like to try to resurrect people in mid battle, which would be good if they didn’t have to actually stand right in the middle of the combat to do it. Despite their drawbacks, I knew that I was going to have to achieve the survivor title with the henchmen; that was the only way I could maintain absolute control.

Another difference between Diablo II and Guild Wars, and this is a huge one, is town portals. In Diablo II you could throw up a town portal before battle and if the battle got too intense you could step into the portal to be instantly zapped back to town. Guild Wars doesn’t have anything like that. If you are in a battle you are in it until its completion, whether that means your victory or your death. It is possible to run away from battle, but with the henchmen in tow they will continue to battle while you try to run, always keeping the foes within range to hit you with spells and projectiles, making sure that you are losing health just a bit faster than you can heal. There are times when that I have successfully defeated a group, or ran completely out of range, only to die because I was not able to remove a hex or condition. This would be another obstacle I had to overcome.

In Diablo II you could fill your inventory up with full rejuvenation potions that would instantly restore all your life and health. In Guild Wars there are no potions of any kind; all healing and energy regeneration must be done by spells or signets, and nothing casts instantly. Every character class has a couple of spells that have cast times of a quarter of a second or so, but the only one that has the capability to cast a heal spell that quickly is the Monk, and even then the Monk only has one or two spells that cast that quickly, and you don’t get them until much later in the game. The majority of the quick casting spells are for condition removal or interrupting the enemy, which are both quite useful but not as usefully as a rejuvenation potion would be.

Then there is the AI. Unlike Diablo II, Guild Wars actually has intelligence in their AI. The foes will pick one character in the group and spike him (everyone hits him/her with their most powerful skill all at the same time), and if you don’t have some sort of protection spell on you when hit, you will die. Even at level 20 the most health any character can have is 590, and that would be with a rune of superior vigor (which is extremely expensive) and with a Hale (+30 health) staff of Fortitude (+30 health). 480 is the base max health, and most have about 450 instead so that they can use runes to increase their skills’ effectiveness. Some of the monsters, although not many, can hit for 230 or so in a single hit, so without some sort of protection you are dead before you can even cast a heal.

All that being said, Guild Wars is set up so that you can learn your skills as you progress through the game. The first ten levels or so could be completed without dying even if you had never played the game and never used a healing spell. In fact the first fifteen levels are probably gimmes. But, and much like Diablo II, the levels require more experience to achieve the higher you get. I am not exactly sure on the level progression, but I think it takes more experience to get from level 14 to level 15 than it takes to get from level 1 to level 10. Level 20 is achieved at 140,600 experience and if you are killing monsters that are about the same level as you are you get about 20 experience per kill (though the majority of the experience comes in chunks of 1,000 or more from doing quests and missions).

Well, I did achieve my goal. I had a few brushes with death along the way, there was one time that I was down to 33 health and still degenerating before I was finally able to get the condition removed and start healing. That was pretty damn close. It was not nearly as difficult as I thought it was going to be, although it did require a hell of a lot of patience. I had to go at about one-quarter the pace that I would normally play to make sure that I could pull the smallest groups possible. I also upgraded my armor at every opportunity, while I would normally only do about two sets of armor for the entire game. But I made it, and that is all that matters; I achieved my goal.

Then I set my sites on the next goal: Level 2 survivor. Level 2 is achieved at something like 550,000 exp. Well, level 2 survivor didn’t go nearly as well as level 1 survivor did.

I wandered out the door and got into exactly one battle before this happened. I was on the receiving end of a spike that included a mesmer boss (mass degen). I fell like a sack of hammers. I didn’t even have time to just close the game it was so fast. So now I will just have to use my experience gained, 145,341, as my new goal when I try to make a survivor.

There is one way that the survivor character in Guild Wars is better than the Hardcore character in Diablo II though; I can still play the Guild Wars character, had this been in Diablo II I would have to start all over.

Thoughts on Factions

The game was released a couple of weeks ago, and of course I was on board and playing it the day it came out, well the day before it came out since it was pre-ordered. I have been holding off on making any comments about it because I wanted to take the time to play some parts of it through a couple of times. Now that I have done that, I will start with the random observations about the game.

First, the beginning of the game is entirely too easy. I can understand the need for a beginners section, as this is a standalone game there will be a lot of gamers playing it that have never played the original. The problem with the ease of the beginning is the difficulty of the rest of the game. It is entirely possible to plug along and do all the quests and missions on the little island (the beginner’s zone) without ever dying, or even coming close to it. The second you step outside the city on the mainland it is possible to die without ever getting a spell or attack off.

My first time through I was trying to save cash by waiting to upgrade armor. I died so many times in the initial quests on the mainland that I was seriously considering just giving up on the game. It is not that I don’t like a challenge, I just didn’t understand my own skills, as well as those of the hired mercenaries, to be able to take on the monsters there. There is just a gap in monster levels between the island and the mainland. The last things you fight on the island are about level 12 while the first things you fight on the mainland are level 20. In a game where level 20 is max, 8 levels makes a hell of a difference.

There really should be either additional zones on the island that let you face some higher level monsters, or zones on the mainland that let you face lower level ones. There is simply no way to test out the effectiveness of your skills on higher level enemies until you are actually fighting in the city. Which wouldn’t be so bad except for the greatly improved AI in the game. The first enemies you face when you reach the mainland will target a single party member hit him all at the same time, and since it is a computer controlling them by “same time” I mean within thousandths of a second of each other, making it impossible to heal before the inevitable death.

The second character that I took to the mainland didn’t have nearly the problems that the first one did. This was mostly due to knowing what attacks the enemies were going to use, who they were going to attack first, and what character classes would work well together against the particular groups I was fighting. So it wasn’t nearly as impossible as I thought, but it really does need a place where you can practice against monsters that are above level 12 and below level 20.



The other thing that really stands out about Factions is the availability of high-end weapons. The rare (relatively) “green” weapons seem to be a lot more common in Factions, not that it really matters since they really aren’t that great in comparison to the other available weapons. The weapons that you can get from collectors now is, in many cases, vastly superior to the best of the “green” weapons. And those are the weapons that anyone can get with a minimum of effort.

The economy of the game, being directly related to available items, is changing dramatically because of the ease of acquiring such powerful items. A shield that used to sell for 50,000gold has exactly the same stats as one that you can get from a collector if you just pick up a few mossy webs during battles. Clearly no one is going to buy the one for 50,000gold any more. Which is great for the player, not so great for the bots.

Speaking of the bots. If you have ever done an ebay search for Guild Wars, just about all you see is money for sale. It seems that in order to slow the sale of Guild Wars stuff on eBay, they just made it easier to get all of it. Since it is no longer necessary to have a sword that costs 100k, what when you can get one with better stats off of a collector, you can really have a really well equipped character by the time you are level 20 with nothing but the gold that you are rewarded for completing quests. Of course there will always be people that don’t want to do the work and are willing to pay someone to do it for them, so the bots will live on, at least their prevalence will die off a little bit.

Where does the time go?

It has been a while since I slapped anything up over here, so I am just here to let you know that I am still alive.

Lately my time has been consumed by playing far too much Guild Wars. Then, when my wife got into an argument with our Guild Leader, I had a new project to work on. It is called Jade’s Misfits, a website for her guild ( a guild which was started long before aforementioned argument, but I didn’t feel compelled to build a website until she severed ties with her old guild). Being far too cheap to actually pay for hosting on another site, I just put a folder on this site to host it then bought then registered and redirected the domain. I’m cheap like that.

The website is far from complete, but it is now at least functional enough to look at. I got the forums up and running and designed some flashy buttons, banners, etc. About the forum: if you have never had to deal with the chmods on files and folders, stay away from hosting your own, it was really tough to get that all working properly.

Anyway, I am off to play some guild wars.

Probably a mistake

In case you didn’t notice, I took a couple of weeks off on the blogging. I didn’t have anything to write so when I tried to put something together it was obviously forced. You know it must be some bottom of the barrel crap if I think it is too bad to post, I mean look at what I do post.

I have also been playing a lot of Guild Wars lately. That game simply kicks ass. It is also an enormous timesink. You can’t really just pop into it for a ten minute goodie run, well you could but not looking for anything actually good. Once your ass hits the seat you are in it for at least an hour, probably a lot longer. The reason for that is the cooperative missions. There are missions that can’t possibly be done solo, some that require precise party formations to be completed at all. Finding a party for any particular quest is often difficult, unless you are a healing monk, in which case the party will find you. That was the reason that I had stopped playing it some time ago, I was just tired of wasting my time looking for a group to do a mission.

My wife plays the game a lot more than me. As a result she has characters that are far superior to mine, and never much of a problem finding a group. She also developed a list of friends that she frequently played the game with, and ultimately left my guild to join one that didn’t suck (which left only myself and a friend in Washington in the guild). She downloaded a program called Gamecomm, which allows her to communicate with her party members via a headset instead of the keyboard. After seeing how this technology made missions which seemed impossible turn easy I decided it was time to start playing the game again.

My wife got her guild leader to invite me into their guild, which required me leaving my own guild (thus leaving the friend in Washington as its only member), and it has been nothing but fun ever since. I also use the gamecomm program, but I usually just listen to what she and her friends are saying, which is often hilarious, as I muddle along on lower level quests to try to reach the areas of the game where the good shit is. The members of the guild I belong to are fabulously helpful, they have taken time out of their high level item quests to help me through some low level dreck, and having them tell me what I need to do during the mission (via a headset) makes it so that I look like slightly less of a noob. I’m still a noob though.

The worst part of it is that my highest level character, the character that they invited into the guild, is name “Probably a Mistake”. Yes I named my character “Probably a Mistake”. So when they are talking on gamecomm or in chat they refer to me as “probably”, even if I am playing a different character I have to tell them that I am “probably” so they know who I am. I really thought that character was a mistake when I made it, and it is. Smiting monk isn’t as good as I thought it was going to be once you get to higher levels. While it is easy to change the skill set to become a healer, the name can never be changed. I will henceforth ever be known as “Probably a Mistake” or “Probably”, thankfully they have yet to call me “Mistake”, at least not when I am in game anyway. I just wish I would have used my standard alias when I formed that character, it would be so much nicer to be referred to as shadow, or twin, or ST than “probably.” At the very least I could have gone with the joking moniker I used when I set up my first internet dial-up account: Big Dick McGee, though I guess that would have been a mistake, probably…

Pimping Guild Wars

I have played a lot of video games in my time, probably more than I would care to admit. I have even paid monthly subscription charges to play one (Everquest). I have found, over time, that the majority of the game producers just don’t give a shit about the end user once they pony up the cash for the game. Diablo II still offers the online multiplayer for free, but Blizzard doesn’t really seem to give a shit about the community in general. Why should they? The game is like five years old.

Guild Wars, on the other hand, is actively doing all they can to keep the game both fresh and fun for all of the players, regardless of the fact that you don’t have to pay a fee to play it.

See, they took a normal monster from the game, rebuilt it out of candy corn and put it back in. Just for Halloween. They made a lot of changes to other things as well, cauldrons and the such appearing in the middle of towns, skeletons and candles all over the place. I thought it was extremely cool. Everquest never did anything like that in all the time I was playing it, and I was paying for that service!

I should also note that these candy corn monsters were not merely a background, they were the actual fighting minions that my wife was using as she headed out into battle. That is my wife in the middle of the photo, looking a bit petite (as always) next to the lumbering hulks beside her. Much like real life come to think of it.

I can tell you, from first hand experience, that candy corn doesn’t have to mutate in any way to become deadly. Have you ever eaten any of that shit? You kind of hope it is laced with cyanide about the time you taste it. Definitely better to be bludgeoned to death with it than to have to actually taste it.

Still, Kudos to Guild Wars for throwing in some creative and festive artwork. They didn’t have to do it, but they did. I think little things like that are going to make Guild Wars into on of the longest running games ever. The fact that they do minor updates almost daily doesn’t hurt either.

Guild Wars again

I haven’t actually played Guild Wars very much since I purchased it, there is no particular reason for that. There were no pressing time/schedule issues that would have kept me from playing it, no ultimatims from the significant other, I just hadn’t been playing it much. I am pretty sure that the reason I hadn’t been playing it much is that it is one of those games where it takes me a good half an hour to remember my skill keys (for each character) and even longer to figure out what the hell I was supposed to be doing the last time I quit playing. Guild Wars solved that all, damn it.

Guild Wars now has a slick new mission interface that tells you every quest that you have started in any town, listed immediately under a big old town heading. Hard to say you don’t know where you need to go when it tells you which town to go to, then goes further to tell you exactly what you have to do once you leave that town. Still, it doesn’t tell you exactly how to use your spells/skills, but they are easy enough to figure out during the first few minutes of play each time. Not that you really have to learn how to use them, more that you assign different skills to different hot keys based on your character; It would suck to cast a fireball spell when you meant to cast a heal party spell, if you know what I mean.

My wife has gotten into the game far more than I have. Not to the point that she is getting into some sort of weird cosplay fetish (though that might be cool, come to think of it), but she does love to beat those baddies up. We actually tried to start brand new characters ( a couple of months ago) that would play exclusively together, but that idea all went to shit when neither of us was happy with starting at the bottom when we both had characters that could kill everything on the screen without a thought (her characters more so than mine). Today, however, we finally managed to get the game going.

The game starts out with little quests; Wander just south of the city to find my lost ‘x’ and bring it back for reward ‘y’. There are hundreds of those little quests as you wander through the towns. You don’t have to do them but you will end up with better weapons and armor if you do. The game also has ‘missions’. The mission is something that is supposed to move you from one zone to the next. You do the missions to open up new quests basically. You really have to do the missions though, cause at some point you will no longer get any experience doing the quests in the previous area. The missions are a good thing.

The missions can also be done solo at lower levels, though they will require a damn good group of people at higher levels. You could do the missions solo at higher levels, but that would require the A.I. of your helpers to be unbelievably high, I.Q. of 32 or so. That might sound low but if you were the programmer, and you tried to think of every stupid move someone might try to make, and then someone tried to make all of those moves -I’ll call him Jimmy-, you then have to try to account for the best and worst possible move in any situation. The A.I. can only be so smart. The A.I. in Guild Wars is pretty damn good, but sometimes you end up with your mercenary stuck in a corner beating up the air that he breathes.

I ended up playing a bit of Guild Wars with my wife tonight. My wife’s character was 12 levels higher than me, and I had already done the stupid mission in the first place, but it was pretty damn fun to have her playing there with me. Guild Wars is bringing husband and wife together.

Go Guild Wars!

Video game time sink

Since I got the new Guild Wars game I have been noticing that I have the same ‘missing time’ issues that I used to have when I originally started playing Diablo 2. I am relatively sure that the time is not actually “missing”, it is, rather, horribly spent. Sure the aliens might be abducting me on a nightly basis, the government could be looking into my thoughts with their new satellite technology, but my best guess is that I just get a tad too involved in games, and continue to waste my time on them.

The games don’t really even have to be that good for me to get so involved, at least not as far as graphics, since I still waste a hell of a lot of time on BMX Ghost, regardless of the fact that the graphics are twenty years old and the gameplay is damn near impossible. Though I am pretty sure that the fact that it takes less than thirty seconds per game might play into the scenario. Honestly, if you play a game for thirty seconds you have wasted thirty seconds. If you play the same game fifteen or twenty times you have gone to the 4-6 minute range (all of that not counting the loading and multiple clicking required to play again, of course). Now you are near ten minutes into it. Then, if you happen to have the “I will play until I better my score” syndrome, you will never see the light of day again.

My current time sink is related to Guild Wars though. It actually has the graphics to keep you playing. I can only compare the game to Everquest, as I have never played any other MMORPG’s, and Guild Wars beats it in every aspect. The gameplay is more fluid, the quests are achievable and you don’t have to have a friend (who has already beaten the game) carry you through it. The battles take a lot longer than in Diablo (which is expected since they are in 3-D), but the are way more believable than the fights in Everquest (where two monsters that looked identical could have such different stats that you had to look at them before attacking, else you would die and start all over again, unless you could hire a Ranger to find your body, or a Necromancer to resurrect you).

My current time sink might not be very easy to shake. I like this game as much or more than I used to like DiabloII. It is online only, it is free (less the cost of the game) and it is really sweet with the graphics. It is possible that I will tire of the game over time, which will mean that Diablo II LOD is the current CD in the drive, I dunno, check back in six to eight weeks to find my current time sink.

Guild Wars!

Have you ever played it? I never had, until just yesterday. Imagine Diablo II, in 3d, without the annoyances of Everquest. I really enjoy this game.

The online play is free, of course, and the graphics are simply amazing. The quests are possible, at least so far, solo or as a group, and the rewards keep the game moving along.

There is not a requirement that you get 6-8 guys, all from the same guild, to do a quest, it is possible even if you have no affiliation. There are a bunch of weird quests that you have to do to improve your armor and the such, but that is all optional (not really if you want to live). This game melds the sprite based Diablo II type game so seamlessly with the EverQuest type game that Iwas amazed at how fluid it was.

The biggest and most persistent complaint about MMORPG’s is that they have a level treadmill, meaning that you can only go up in level if the planets all line up just right: You have to be in the right group when the right monster spawns. I know that is true, since I did play everquest. Guild Wars, however has totally shattered that belief.

Each time you leave town the monsters spawn. I am not sure if party size matters, but even if it does, and there is only one of whatever you are trying to find, you could simply go back to town and respawn the zone. If you leave town alone you can still complete the majority of the quests, provided you do them in the correct order.

The good attributes of the ‘maphack’ that people use on Diablo II are embraced rather than scorned. You can see, at a glance, whether the hunk of crap you are picking up might be usefull, whether it is magical, whether it is a quest item.

The map is displayed on the screen, with unexplored areas blurred out, but, it is displayed, and it shows monsters! Blizzard seems to frown at the thought of showing the monsters prior to them entering the screen, my question is do they assume that a human (with normal vision) can see only in say 1024×768 ressolution, and only in two dimensions? If that is their assumption I have a load of “Star Trek” to watch before I believe that they have a cybergenic leg to stand on.

In summation, Guild Wars good.

New refrigerator; Hearts

We got a brand new refrigerator this week! I have never actually owned a new refrigerator, and for that matter have never actually paid for one in my entire life. The ones that I have always had have been the type that are either too small or don’t work very well, so people just give them away. As I am sure you can imagine they have not been the most effecient appliances.

We currently have two refrigerators (well, three now) that aren’t up to par. One of which is a “Sears Coldspot Frostless” model. It is a full size unit and it works just fine, for about six weeks at a time, after which you have to unplug it for a couple of days to let all of the ice defrost. It should also be noted that this particular machine (by the looks and style of it) is probably at least twenty years old. I guess that the definition of “frostless” in the ’80’s was vastly different than it is now. Or it was just a gimmick name, either way that fridge is just a huge paperweight most of the time.

The other fridge that we have is an apartment sized one with a really odd name brand. I believe it is like “admiral” or “general” or some such, it always puts me in mind of the military when I read the name. It works fabulously all the time, the problem is that it has only two shelves, and all of the bars on the door that let you put jars there are long gone. Not to mention that the freezer space can be nearly completely filled with a single bag of ice, unless it was recently defrosted, in which case, with enough pounding, you might be able to fit two bags in. This one is porbably only ten years old, but it just doesn’t work for our purposes.

The wife and I had been discussing a new refrigerator for literally a couple of years before making the decision to buy one. After the luck that we have had buying used washing machines (we have two washing machines on the patio that were bought used, both of them crapped out long before they should have), we decided the refrigerator would be a new appliance. After having ogled many refrigerators in the stores over the last couple of years, we weren’t planning to be all that picky about it, we just wanted one that didn’t smell like mold even after you bleach the fuck out of it.

I actually did have two requirements for the new refrigerator, 1) It had to be full size, 2) It needed to have an ice maker. The latter was my justification for the purchase in the first place. My wife uses a lot of ice in her drinks, which she buys at convenience stores for anywhere from $1-$1.50 a bag. The ice is usually chunky little garbage that is hardly suitable for drinks in the first place. Now, if there is an ice maker in the fridge, and particularly since I have a 5 stage, reverse osmosis water filter which the water will run through, there will be good, clean ice on hand all the time without additional purchase. That will save at least $30-$40 dollars a year on ice alone (of course I still do need to buy the parts to hook the ice maker to the water system, hopefully tomorrow).

I have never really liked Sears all that much, mostly since almost everything they sell is horribly overpriced, yet this time that is where the appliance purchase was made…Well, kind of. The purchase was actually made on the computer I am typing on right now, but it was through their website. The refrigerator a Kenmore, 18.2 cubic feet, factory ice maker, and it has free delivery, if they make good on the rebate that is.

This brings me to the point of this whole story. If you have ever shopped for a new refrigerator you will notice that there are a lot of apartment sized fridges, and some even smaller, but when it comes to full size fridges there are ten 17.9 cubic feet ones to every one that is larger. Now I know why. It is all about math!

It seems that the advertised cubic footage of a refrigerator is the usable inside space of the refrigerator. Why is 17.9 so prevalent? Doorways. When I saw that I could get the 18.2 cubic foot fridge, with an ice maker, for about the same as it would cost for a 17.9 without an ice maker, since the former was on sale, I jumped on it. I didn’t even bother to look at the energy guide, since there is no way a new refrigerator can be less efficient than one that is a couple of decades old. I also didn’t look at the dimensions of the machine, that is where I ran into some problems.

If you have ever read this page before, you have likely seen me mention that nothing about my house is standard. The 18 inch thick walls are great for insulation, yet they make it difficult to standardize doorways; you try cutting through 18 inches of mud and stone to make a doorway one inch wider and tell me how it goes. A quick count while walking through the house shows that we have 16 doorways, of course only about half of them have doors on them, else you would have to open four doors to get to the toilet (no kidding). Only two of the doors are the same size, they are both outside doors (the front and side doors) and they are both exactly 32 inches. The rest of the doors vary from 26 inches (on a closet) to 36 inches (entrance to Arizona room). Keep in mind that the measurements are the actual openings, not subtracting for the trim molding.

If you have a standard tape measure around your house you can look to see that the numbers 16 and 32 are in red. 16 is in red since that is how far apart studs have to go when building. 32 is in red since that is the width of a standard doorway. It turns out that that is also why the standard refrigerator is 17.9 cubic feet, any larger than that and you can no longer slide it sideways through a doorway. My old refrigerator was 31 inches wide and 29 inches deep. I was able to turn it sideways to slide it out the door. The new refrigeratorw was 31 inches wide and 33.5 inches deep. My doorway is only 3/16 wider than 31 inches, and that is not counting the inch thick door or the hinges. There was no way to get it into the kitchen without some work. Thankfully, after taking the door off of the hinges and moving it aside, I was able to line the machine up in the doorway, leave through a different exterior door, come back in behind the machine and push it through. If it had been even 1/10th of an inch wider I am not sure if I would have been able to get it into the kitchen, even with a generous amount of vaseline.

Let this be a lesson to me. I should always measure my non-standard doorways prior to new appliance purchase.

• If you are not a fan of the card game Hearts you might as well quit reading now.

I have been playing the game Hearts (link neglected since I couldn’t find a site without a bunch of pop-up crap) for years. There are a lot of variations of the game, but they seem to follow the same guidelines. You want to take zero points. If you take a heart you take a point. If you take the queen of spades you take 13 points. It is possible to lower your score by taking points, however it is difficult since you have to take them all. This quote on the scoring of the game sums it up pretty well:

Winning the Game
When one or more players reach or surpass a score of 100 points, the player with the lowest score wins the game.
Shooting the Moon
Shooting the Moon is a special strategy in which a player tries to take all 13 Hearts and the Queen of Spades. If you manage to Shoot the Moon you can either add 26 points to everyone’s score or subtract 26 from your own.

Shooting the Sun
Shooting the Sun is even more difficult than Shooting the Moon: If you take all 13 tricks – that is, every card in the deck – you can either add 52 points to everyone’s score or subtract 52 from your own.

While my normal strategy in the game is just to not take any points, I have shot the moon a few times. I had never actually shot the sun though, and thought that it would be impossible. Again, if you do not know the game, you may not understand the difficulty. I have probably played tens of thousands of games without shooting the sun. Until today.

The sad part is that I didn’t have any idea that I was doing it as I played. I just wanted to make sure that I kept control of the cards so that I wouldn’t get stuck with the queen of spades and end up adding 13 points to my score. Oh well, I guess we takes ’em when we can get ’em.

Tune in next time to find out such fascinating things as how to treat a wart on your dog (use wart off), how to boil water (a pan and heat), possibly even how to cheat people out of a lot of money (email scams). Damn, I just gave away my next post…

Country Thunder; Games

The virus that is Country Thunder descended on our little town again on Thursday. To be fair, I really shouldn’t call it a virus (not only becuase that is disrespectful to viruses either), since it really does pump a ton of money into the local economy. While the event is in town for those four days every single restaraunt in town is filled to capacity most all the time, every store that sells food, water, liquor, ice, sunscreen, etc. is frequented by hundreds of people who are all to willing to part with their money. I suppose it really is a good thing.

The real problem with the event, in my eyes, is that it runs 24 hours a day for those four days. There are not performers on stage all the time, but the event is set up as a four-day campout type thing. If you have paid for camping you get a wristband that lets you come and go as you please over the four days. If you just buy tickets for a single day you get a wristband that lets you come and go as you please for a single day. The astronomical prices that they charge for refreshments at the event leads the people to leave a couple of times to go get them at better prices, then return to the show. It is all good in theory.

The problem is that a lot of the people who are camping at the event (since they are allowed to have alcohol within their RV’s) wake up horribly hungover, then do the ‘hair of the dog’ thing to take the edge off. After they have finished yesterday’s alcohol supply, they drive into town to buy today’s alcohol supply. I am sure these are all seasoned drunks that can hold their liquor pretty well, but the last thing a town this size needs is a bunch of half drunk cowboys heading to town for more beer.

Thankfully there have not been any accidents resulting from this so far. I fear that there will be though. Maybe not today, maybe not tomorrow, but the festival has a twenty year lease on the venue and the odds will have to eventually catch up. Of course not everyone that attends the festival drinks liquor, many who do drink probably wouldn’t even consider driving after drinking, but there is gonna be that one guy…

My only point here is to say that there should be a rule about coming and going from the event. If you are camping there you should be able to come and go during the early morning hours, maybe even up to the time that the music starts playing. If you are not camping there you should not be able to enter until just before the music starts, then once you leave you can’t come back in (again, to be fair, they might have this stipulation already for people who only have day passes, I didn’t really research this extensively).

I have only noticed a couple of people coming into the store that had obviously been drinking, they did smell of alcohol yet seemed pretty coherent. The majority of the fans show up early in the morning and buy a lot of beer, one group bought 3 30packs of budweiser! They did have the four day wristbands though, so I can assume that they are gonna sleep it off out there. As it should be. I guess the folks out there are handling it pretty well.

I would just hate to see this financial windfall for the community destroyed by the one jack-ass that tries to drive home drunk and kills a minivan full of children. Note that I think a lot of people are driving home drunk, just none of them has yet to cause an accident. When that does happen (it will) there will be statewide news coverage, if not nationwide, since this event is also held in Wisconsin.

Upon further reflection about this issue I have found that I kind of like the way that they are handling it. The people who buy the four day camping passes are the ones that are likely to get horribly drunk every day of the event, they are also the ones that can sleep it off right there. The people who buy the day passes are more likely to be people/families that just want to see one particular band and that’s it. So, in the grand scheme of things, the day pass people are likely in no worse condition than the people who leave major sporting events, hell probably in better condition than most of them, since it is damn hot outside (94 fahrenheit today), and they are walking around all day. You would simply be amazed at the price a drunk will pay for a pint of water, after a few beers, on a very hot day.

…Yet…There will be that jack-ass…Eventually.

• Check out this Fun Test that my mother sent me. It is so deceptively simple that you may miss a couple.

In My last post, which did not display properly for the first couple of days due to missing html tags (so the top all looked the same if you had clicked to it again, but it would have been several paragraphs longer). I talked about the game Chuck, but I failed to link to the actual page, so there is your link.

As I mentioned in the other post, the first and fourth events in the game I do not know how to do well. I can chuck the guy over 100meters nearly every time in the first event, and can get about 40 of 50 stars in the last event. The second and third events are the ones that I am really good at. The photo you see here is my best yet on the cannon stage.

The third event is also pretty simple since there is an actual goal. The fourth event you have to get all fifty stars to get a good score, so I understand that one at least. The first event, however, I really don’t know what is good on that one. My scores are in the 100-110meter range, I don’t see a way to improve on that score, and it doesn’t really tell you how far the best players are getting. Try that first event, let me know how you do, and tell me if you get an “incredible” dialogue when you make the throw. I am currently wondering how I can shave out 300,000 more points to get onto the leaderboard.