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Wow Screens

Saturday, 21. November 2009 19:56

One of the things that I noticed while trudging through every page I have ever written was that I made a lot of posts about games. I suppose that makes sense, as I do spend way too much time playing them. What I found odd, though, was that while I have spent more time playing World of Warcraft than all the other games combined, I have posted less about it than any other game. I have 11 posts about Guild Wars but only 6 that even mention Warcraft. I mean seriously, I have 8 posts that mention Roller Coaster Tycoon FFS, and I barely played that game at all.

As previously mentioned, I have logged more than 2400 hours of play time in WoW on my Horde characters alone. Were I to add the time played on Alliance characters that number would nearly double.  That is way more time than I have ever devoted to a game. Even Diablo II, which I played the hell out of, couldn’t hold a candle to that number. Not that I am necessarily proud of that, just that I found it odd that with all the time I have spent playing it I didn’t post about it more often.

The game can immerse me so completely that often I will sit down to play for an hour and the next thing I know the day is gone. At least it used to be that way. They have been changing the gameplay so rapidly over the last couple of years that all the parts of the game that used to take up so much time (traveling at low levels, professions, leveling new characters) has been reduced drastically. Rather obviously they are trying to expand their fanbase to include the more casual gamer, but making it so easy has really taken a lot of the fun out of it. I have 6 level 80 characters at this point, and each new character I level goes exponentially faster than the previous ones. Part of that is just knowing the game mechanics and quests, but a lot of it is just the big nerf bat that Blizzard has been hitting the game with.

Prior to the release of Wrath of the Lich King I only had two characters at max level. Those two characters consumed hundreds of hours of my time as I leveled their professions and ran 10 and 25 man raids to try to get the very best gear in the game. Of course at that time the difference between the gear you could get in the raids and the gear you could acquire otherwise was enormous. If you were walking around on a Warrior with the mace that dropped in Serpentshrine Caverns, people would notice. I got whispered dozens of times by people just drooling over it. Now the gear that you get from the top end raids is only marginally better than the gear that you can get with badges acquired through running 5 man dungeons. Why waste all that time and frustration trying to get items that are barely better than the ones they are just giving away? It seems so pointless.

I’m sure I’m not done with the game at this point, but it does get tiresome doing the same thing over and over again. As I said, I have 6 Horde characters at level 80, with another at 65, one at 62, one at 30 and another at 14. Once I get them all to 80, I will have one of every class at 80, and then what? I don’t think I have it in me to run all the 25 man raids anymore, and even if I did I am never home at the hours when most people run them. So I just keep leveling my alts with no real plan for what is going to happen once I have them all to max.

This all brings me to why I decided to write this post in the first place. It had been a while since I came home from work -usually around 2am on Monday and Tuesday- and just played a character through the lower level zones. Perhaps since it had been so long, I was able to see the game with different eyes. The artwork in the game really is pretty amazing (at least it was for when it came out), and I absolutely love the world when it is very late at night, just before the moon disappears and the sun comes back out. I have taken many, many screenshots during this late night/early morning time, and currently they are set to cycle as my desktop background. Here I decided to share a few of my favorites (click on them for 1280×800, the resolution I currently play in. They stretch well to 1680×1050):


Even if I don’t enjoy playing as much as I used to, I still love the screenshots. I especially like the top left one (shot off the cost of Shadowprey Village in Desolace) and the bottom right one (shot overlooking Spirit Rise in Thunder Bluff).

Category:world of warcraft | Comment (0) | Autor: Shadowtwin

Monopoly

Wednesday, 5. August 2009 15:37

My wife downloaded the Monopoly game for her iPod and we had it with us on our trip to California this year. I played the game a few times during the drive, mostly to keep me from staring out the front window. Even with sunglasses on, if I find myself looking out the window for extended periods on very bright days it gives me terrible headaches. The little monopoly game kept my focus inside the car, which seemed to have worked for keeping the headaches at bay.

I also have trouble sleeping in hotel rooms. My sleeping is sketchy in the best of conditions, I don’t really know why. In an average night I may have three stretches of uninterrupted sleep that range from 2-3 hours each, with each one requiring me to go back through the falling asleep process (which can take from 10 minutes to more than an hour). If I don’t have somewhere that I have to be in the morning, I usually just get up after the first increment of sleep and occupy myself until I feel tired again. If I try to go right back to sleep I often find myself just staring at the alarm clock for a couple hours before eventually drifting off, only to wake up feeling extremely tired in the morning. It is entirely possible for me to get only three hours of sleep -when I am feeling really tired- and wake up feeling better than having had 7 hours of that incremental sleep under normal conditions. When I am on vacation I try to only sleep when my body tells me to, which often leaves me awake till 3am or so. Or if I get to sleep early, I will most likely be waking up between 3 and 4am, with little chance of getting back to sleep for at least a few hours.

Of course my wife doesn’t suffer from any such sleeping problem. So when I wake up (of if I can’t fall asleep) I have to find things to do to occupy myself that won’t bother her. In the hotel this year I found myself on the laptop, but without internet access the first day I started making notes about Monopoly instead:

I played Monopoly against the computer three times during the trip, which just cements in my mind why you should never play these games with friends or family: emotion. Honestly, if you ever play the game with someone you know, it can only end one way: People shouting at each other, the game board flying, accusations of theft from the bank. That’s how it was in my family anyway. With the computer there isn’t any emotion. The computer is also more likely to make trades since it is looking at the potential value of the property to his future bankroll, while a human opponent seems to see only the potential value of the trade to their opponent’s bankroll.

I played two of the games on medium difficulty and one on hard. I would have played them all on hard had I known that there was a setting for difficulty. The only difference I could see between medium and hard was that the computer would actually mortgage properties to outbid me on anything that made it to auction on hard mode. Of course once I realized he would do that I used it to my advantage; mortgaging my own properties to drive the price up, but always stopping just short of what I thought he was really going to pay for it, then unmortgaging the properties before the next roll.

The game went the same way every time. The computer was using the same strategy that a lot of people use; He was putting all his eggs on Boardwalk and Park Place all three games. He didn’t land on them both, of course, so I was able to make a trade to him in all three games. While I don’t remember precisely the way the trades went down, I do know that in one game he traded me one of the yellow properties on top of the board, one of the purple on the left of the board, and the only railroad I didn’t own for Boardwalk. This gave me a Monopoly on yellow and purple, along with all the railroads. I also had both utilities and all the orange and red properties. He ended up having the 5 actual properties on the right side of the board (three greens and the 2 biggies) but I owned every space between the jail and the go to jail corners -and had a minumum of 2 houses on each property. I hit his green spaces a couple of times, but I made enough money off of him hitting my properties usually three times on the other half of the board that I was always able to stay on the offensive.

My monopoly game in a nutshell is this: Try to get all four railroads and avoid trading. At any given time every player has a minimum 8% chance of landing on a railroad -that doubles if they are on Batlic Avenue, States Avenue, Indiana Avenue, or the Community Chest space on the east of the board- with an overall chance of 9.75% to land on one (you can’t roll from the Go To Jail tile). If you have all 4 railroads, every player has a roughly 10% chance to owe you $200 every time they roll the dice. There are no other properties that give you that. If you own Boardwalk and Park Place, for instance, there is a 69% chance that the opponent won’t be in range to land on one with any roll of the dice. So if you own both the overall odds of them landing on one are about 4.26%, counting only rolls of course (it is closer to 7% for any 3 card set). This completely dismissing the fact that there are many “Advance token to ‘X’” cards that will skip you past that side of the board completely.

To look at actual values of rent, the $200 you get if you own all the railroads may not seem like a lot, but it really is. There is no other property on the board that commands that amount without building houses. Boardwalk is the only property that can fetch $200 with a single house, all the rest require more. Roughly half the spaces will get more than $200 with 2 houses, but that requires a pretty decent investment, while the railroads require no additions. Also having the extra space on every side of the board gives you one less chance to land on someone else’s property.

Whether you are playing a single opponent or multiple, consider only trades that will give you railroads early on. If someone is willing to trade you your third railroad in the second orbit, but this will give them a monopoly on a set, they probably don’t have enough money to build houses on the property you are trading them anyway. The rents that are being traded the first 4 or 5 times around the board are under 50 bucks, but if you can get those railroads you can be making 4x the base rent of Boardwalk while the others are trying to trade their way into those monopolies. Every time a player hits your railroads they lose their salary for that orbit. That can be devastating if it starts to happen before they have built houses or hotels, or especially if they haven’t completed any monopolies.

Always consider any trade that will give you that fourth railroad. It may not seem like a good idea to trade away Boardwalk for a railroad, but if it completes your set you should really consider it. Unless you are trading it to someone who already has a couple of monopolies, or a ridiculous amount of cash, you can usually do this safely. The more people there are playing, the easier the trade for that last railroad will be. If you have Marvin Gardens and someone else has the other two of the set but no monopolies, they will usually be happy to trade that last railroad to you so that they can start building some houses. This is a bit tougher if you are playing a single opponent, but if you can pull it off you are in a great position to win the game.

I guess I must have been pretty bored the night I sat down to write that out, but that is pretty much my game. The railroad strategy has always worked for me. Of course there are times when a trade has come back to bite me. Catch the wrong end of variance and hit Park Place with a hotel on it a couple orbits in a row and you can go from sitting pretty to bankrupt real quick. More often than not, though, you will be able to keep your opponents from building much if you control the railroads.

Category:Video Games | Comment (0) | Autor: Shadowtwin

The world of OMFG get a life man!

Thursday, 23. July 2009 15:57

World of Warcraft has become a time vampire of epic proportions for me. It seems that no matter how good I become at the characters, or how much gear I get to drop, there is always something else to do. Maybe it’s working on getting my reputation to exalted with some faction; maybe it’s getting my trade skills to maximum level; maybe it’s leveling my fishing skill… And when you find yourself fishing in a game, I’m pretty sure that is a warning sign (unless it is actually a fishing game, but that is probably a completely different warning sign all on its own).

I have been getting bored with the game of late. Having not played at all for a week while I was on vacation, I found that it was dreadfully boring when I tried to play it once we got back. I have run a couple of raids since we have been back, but the thought of day to day questing and reputation grinding just isn’t appealing anymore -at least not right now. The Wrath of the Lich King expansion added 10 levels and a lot of new dungeons, but the levels went fast, and the dungeons are old news by now.

The biggest contributing factor for my distaste for it at the moment is the bloated badge system that they have going right now. You use these badges to upgrade your gear, and prior to WotLK there was only one type of badge: the Badge of Justice. Just collect however many you need (items cost between 15 and 150 badges) and trade them in. Right now there are three separate types of badges: Emblems of Conquest, Valor, and Heroism. There are 3 separate vendors that sell items for each respective emblem, and each emblem can only be acquired by running very specific dungeons or raids. So if you run normal 5-man dungeons you can only get one type of emblem, that can only be traded for very specific items. If you want the better quality items, or something for a different item slot -a ring for example- you have to run 25-man raids. And of course the best items (newly released with the Ulduar patch) can only be acquired by doing 25-man Ulduar, which can only be done once per week. Blizzard seems to have realized how cumbersome and annoying the current system is and are scrapping it completely with the next patch, making all emblems from all dungeons and raids the same -which can then be traded in for other emblems if you need to fill other equipment slots. Once that happens I may start taking some more pulls at the giant slot machine that is WoW, but for now I just find it annoying.

This morning, just for fun, I logged on and took some screenshots of each of my characters to do a cast of characters here. So here we go.


Crackhor:
This is my Priest. Since the WotLK update made dual-specs possible, I haven’t been referring to her as a Holy Priest, but that is my specialty. Which is a nice way of saying that I kind of suck at Shadow. I have never really played her as Shadow, not even for leveling, and do so now only when it is necessary in raids. She was my first Horde character, with a time played of 35 days, 1 hour and 10 minutes. She is probably the easiest for me to play. Of course as a healer you do get the majority of the blame for any deaths in the raid, regardless of how the death came about: Say a Tank accidentally pulls 3 groups and the party wipes, that is the healer’s fault. A Rogue forgets to stealth when he tries to sap a mob and pulls while you are drinking thus wiping the party, again, your fault. A Mob Mind Controls you for 15 seconds and no one in the party attacks that mob, so the group goes for 15 seconds without a heal and wipes… Yep, your fault. Even so, a good healer can be tough to find, so if you play the class well (hell, if you just don’t outright suck) you can easily find a group for pretty much anything you want. Prior to this recent step back from the game I had been playing her a lot again, after not paying her much attention since WotLK came out.


Bulsai:
This is my Warrior (the name sounds like bullseye, so the mobs know who to attack). He is my second Horde character, with a time played of 26 days, 5 hours, 53 minutes. I haven’t bothered to dual-spec him, since I have only ever played him as protection, and have no intention of playing him otherwise. I created him when I was a member of a guild who just didn’t have enough tanks. I was able to get him to max level in about 7 days (time played, not calendar days) which was my fastest by far at the time. He was a main tank to be envied back before WorLK came out. I dispensed with the classic stamina is king mentality and instead built him on avoidance. Just before WotLK came out I had built him up to an impressive 60% avoidance (dodge/parry((through gear, socketing and enchantments))) so that only 40% of attacks even made it far enough to roll for damage. Though my health was low for the class, I didn’t get hit often, and as such most healers I played with loved me for not taxing their mana pools. Since WotLK, the Death Knight and Paladin have become kings of tanking, capable of more or less instantly getting threat on every target in a group. Because the Warrior still can’t do that (it takes several seconds to get them all) they have really been relegated to dps/offtank duty, and I just don’t play him that way. Aside from leveling him and getting him a base level of gear, he has been on a shelf since the expansion.


Flamenheimer:
My Mage, time played: 17 days, 21 hours, 3 minutes. One of my first WoW characters was an ally Mage that I named Nukenheimer (I was going to name him Oppenheimer, but I didn’t think many people would know who that was), and he was a lot of fun to play. I made this Mage when I got tired of getting killed by Alliance on my Holy Priest and Prot Warrior. I did a lot of PvP on my Ally Mage and had gotten fairly good at it, so I kept this guy wherever my Warrior or Priest were leveling/questing to get some retaliation on people who would attack those relatively defenseless classes. Since the release of WotLK I have been in a guild that didn’t need me to play my healer or tank, so the Mage is the one that normally raids with them (the only one that makes it into groups for new content and progression). Unfortunately it isn’t the one that I really like to play. As I say, I loved to PvP with him, but I get tired of doing instances and raids. He does great damage, but it is so dependent on mana that I am often sitting in the back drinking while everyone else has already moved on to the next fight. There are so many silence and interrupt spells on the new raid bosses that I am often just standing around waiting for a dispel. Once dispelled, I often only get 2/3 of the way through the next cast before I am silenced again. Frustrating. A fun class to play for sure, but one needs a break from the mana-dependent dps and endless silencing from time to time.


Prophesier:
My Death Knight, time played: 9 days, 20 hours, 48 minutes. Death Knights were the new class in the expansion, and when it was initially released they were comically overpowered. One could go into any dungeon or raid wearing only common items and do more damage than any other class in full epic gear. I had to get me some of that! I leveled this guy in a hurry too (easy to do since they start at level 55). I didn’t really have the intention of playing him when I created him, and that is how it has become. Several changes to the talent trees have taken him from comically overpowered to merely ridiculously overpowered. I take him out to collect herbs for potions and elixirs since the Allys tend to leave him alone, but I never really enjoyed playing him. To this day I couldn’t tell you the name of more than 2 of his skills since all you have to do is mash all the buttons to do great dps. He is fun to play in battlegrounds, but in the end it almost feels like cheating. I haven’t ever really raided with him and I probably never will.


Ehpikfaal:
(That’s right, Epic Fail) My Rogue, time played: 11 days, 12 hours, 32 minutes. I had an Ally Rogue, and I loved the class. When I got sick of the aforementioned problems with the Mage, I made a Horde Rogue. This one is a lot of fun to play because there are so many skills. You can’t just 1 button your way to good dps, nor can you just mash all the buttons. Good dps requires a good skill rotation and keeping a number of buffs active on yourself, while keeping debuffs active on mobs. Always deadly in PvP and against single mobs, the Rogue was given an updated AoE skill for multiple mobs in dungeons and raids. There is probably no class hated as much as the Rogue, mostly for their ability to kill players (or NPC’s) without the other guy being able to cast a single spell. The problem is that there are a lot of really, really bad players who have Rogues. I named him Ehpikfaal for the humor of it, but have come to realize that when you create a character that already has a bad reputation, giving him such a name will keep you out of most groups. So you see him on the right there doing what he does most of the time; sitting around town waiting to get into a group for a dungeon. Even so if I had to pick only 1 character to play going forward it would be the Rogue. Great dps and a lot of fun both PvP and raiding.


UnclBadTouch:
My Warlock, time played: 18 hours 39 minutes. It was in an episode of American Dad that I heard one of the kids call his relative “Uncle Bad Touch” and I liked it so much that I made a Warlock with that name (had to leave out 1 character because it was too long). Included here only because I like the name. I also have an Ally Warlock and I was never able to level either of them. This class bores me to tears. The play goes like this (at least for leveling): Your minion tanks the mobs, you cast a couple curses on them, then stand around and wait for them to die. You can’t really use and direct damage spells since they are so costly in mana, and they aren’t necessary anyway (at low level) since everything dies so quickly from your curses. I think I would really like this character at max level, once you are able to dispense with your minion and start doing some direct damage spells, but I simply get too bored trying to level him. Uncle Bad Touch has a macro that I run around town casting on people that reads something like this: “…Psst, hey (character name)…” “Would you like some candy?” “UncleBadTouch beckons (character name) to follow” “I have some in my panel van parked behind the Inn in Brill.” I laugh every time I use the macro, though the people I use it on rarely find it as funny as I do.

So this morning I was logging onto the characters to see how long I have spent playing the game and I made the foolish decision to total it up. Counting only the characters you see here (which ignores all Alliance players, of which I have 2 at level 70 and 5 others between level 40 and 70) I have 99 days, 8 hours into playing. Mind you that is actual game time, so we are talking about 2384 hours spent playing. Is that disturbing or what?

At any rate, I may find myself enjoying it again once they make the changes to the badge system, but for now I am getting really burned out on it. But after 2400 hours, can you blame me?

Category:world of warcraft | Comment (0) | Autor: Shadowtwin

How I spend the better part of my life

Tuesday, 2. October 2007 17:34

I have always been a gamer. When Atari hit the shelves back in the early 80’s, or when it hit our television set to be more specific, I was absolutely hooked. I was intrigued especially by the game Adventure. The game wasn’t much to look at, and seems beyond horribly cheesy by today’s standards, but back in the day that was my first experience with honest-to-gosh action/adventure games. My fascination with Adventure would actually go on to influence my console purchases over the next decade or so.

I must have been about 14 or so when we got our first Nintendo. There were several games that came along with it (I believe we bought the system with games at a yard sale), one of which was The Legend of Zelda. I was an instant addict. Here was an adventure game that was far more expansive than my previous experience in the genre, and there were actual graphics and gameplay! Many times I stayed up overnight playing that game, forever trying to save the princess.

There were a couple of other games for the Nintendo that caught my fancy for a time back then. Faxanadu is the first one that leaps to mind. That stands out in memory as the only adventure type game that I was never able to complete. This may have been because I never actually owned the game, so my play was limited to the 24 hours I could get it from the video store back then.

I was 16 at this point, and had just started working. When I decided to buy a console of my own, Zelda and Faxanadu would influence my decision a great deal. In an odd twist however, they would actually lead me away from the Nintendo platform.

A teenage gamer is a pretty shallow creature, and I was of that group. My friends were based more on their machines and game selection than their character or even whether I actually liked them. The next generation of consoles was just hitting the market, the Sega Genesis and Super Nintendo were in competition for my paycheck and in due diligence, I made it my mission to play every title I could on both systems before making a purchase.

I chose the Sega. I made that choice for basically two reasons: Warriors of the Eternal Sun and Shadowrun. Warriors of the Eternal Sun carried on my love for the fantasy genre. It was the next similar to Zelda, but with better graphics, a better interface, all the things that influence my game purchases today. Shadowrun was completely different. This was my first experience with a more Sci-Fi type fantasy. I absolutely loved this game, but was never able to get involved in any other games from this genre (although I am still anxiously anticipating the release of Hellgate:London, just to see if the fire still burns).

When I moved to Arizona, I came without a console. The Playstation was released a couple of years after I got here, and I bought one of those as soon as I could. This would be my first experience with Final Fantasy, and it would last for many releases thereafter. There were many, many other similar games for the playstation platform. While I remember Suikoden and Vandal Hearts as being a couple other favorites, I also remember that they were just the ones I happened to grab out of dozens of similarly themed games.

When my wife and I got our first PC, I was still playing games on the playstation. As a result of that, she spent a lot of time playing games on the PC. She started playing a game called Diablo. While I played it in bits and pieces, I was never able to get as involved in it as she was -what with my neverending quest to save my girlfriend awaiting me on the playstation. However intrigued I may have been by the initial Diablo game, I was still a console gamer.

Sometime in the year 2000, my wife made mention that she would really like to get a new game for the PC. It was Diablo II. Being the loving husband, I bought the game for her. Our PC was so ancient at the time though that I often had to tweak a lot of settings to make games run, so I wanted to install it and make sure it was playable before she made it home from work that day. That was what I would really consider the precise moment that my gaming went from a pass time to an (unhealthy?) obsession. I just stepped out of the little village to make sure everything was loading correctly, make sure the machine wouldn’t freeze up, etc. Hours passed. It was with reluctance that I let her play it when she got home later that day.

I bought a laptop computer later that year, as well as another copy of Diablo II. That way we could both play it at the same time. When the Lord of Destruction expansion was released, we got two copies, on the day they were released. When we moved from our studio apartment to an actual house, we set up a room for the PC, but I mostly played on the laptop so that I could watch TV with her in the living room.

I continued playing Diablo II: Lord of Destruction well after she had given it up. And would probably still be playing it were it not for a chance click-through on an ad at the diabloii.net website. “E3 for everyone!” it said. A demo weekend of a new game called Guild Wars. We both enjoyed that game so much that by the time of its release, we had a second computer set up in the “office”. We would go on to get headsets to communicate with other people in the game and eventually buy multiple accounts..each..

The simplicity of Guild Wars would lead to it falling out of favor in our house. Character level max was only 20, so it was possible to take a character from creation to max level in a day (if helped) and with a limited amount of gear and skills, your character was no different than anyone else’s. With one patch they started offering titles for certain goals. Protector of Tyria, for instance, was available to those who had completed all missions and bonuses on the Tyrian continent. This was what we did to keep ourselves playing the game after having completed it on multiple characters.

Then Guild Wars made a huge mistake. They were going to implement difficulty levels. You would have to complete all the missions and bonuses on Hard to get a title. So we would have to go back and replay every mission to get the title. This pissed off the wife something fierce. In fact I think it was on that very day that she downloaded World of Warcraft.

With multiple characters, multiple professions, and 70 character levels, this one takes a while to get through. I don’t remember exactly when we started playing it, but we have been playing it ever since leaving Guild Wars. 1 person from our old guild made the switch with us, and it has been a lot of fun bringing up our new characters from lowly n00bs -especially so after having had all the elite gear that Guild Wars had to offer.

So that is where I have been all this time, and where I will likely be going as soon as I hit publish on this post. While I have made it to level 70 with one character, I have others at 53, 51, 46, 35 & 15 that I still need to play. Plus even the highest level one (a mage named Nukenheimer ((I wanted to name him Oppenheimer but didn’t think anyone would know who that was))) hasn’t maxed his professions yet.

And once I have completed all the goals I have in this game, I am sure that there will be another to take its place.

Category:Video Games, world of warcraft | Comment (0) | Autor: Shadowtwin

Achieving goals

Tuesday, 16. May 2006 7:02

I have been playing Guild Wars a lot since Factions was released. One of the things that the new expansion game offers is titles. There are many different titles that can be achieved; explorer titles, PvP titles, skill hunter titles, and many others. After reading about the titles, I saw one called survivor and thought that it would probably be the most difficult to achieve, therefore I decided that I simply had to do it.

All you have to do to earn the title of Survivor is make it to level 20 (the highest character level in the game) without ever dying. Having played hardcore characters back in the Diablo II days, I figured I would be able to do this without much of a problem, but(that needs to be a bigger but) BUT there are a few key differences between Guild Wars and Diablo II that I didn’t take into consideration before I began to try.

In Diablo II if you wander outside to quest without any other human players in your party the game is set to players level 1, where if you walk out with a full group it is set to players level 8; In Guild Wars there is no such option, it is exactly as difficult with one player as it is with eight. You can take henchmen with you, but the computer controlled players, while helpful, are not capable of thought. Thus they do not have the ability to anticipate or prepare for a battle in any way before you actually get into it. The henchmen also like to try to resurrect people in mid battle, which would be good if they didn’t have to actually stand right in the middle of the combat to do it. Despite their drawbacks, I knew that I was going to have to achieve the survivor title with the henchmen; that was the only way I could maintain absolute control.

Another difference between Diablo II and Guild Wars, and this is a huge one, is town portals. In Diablo II you could throw up a town portal before battle and if the battle got too intense you could step into the portal to be instantly zapped back to town. Guild Wars doesn’t have anything like that. If you are in a battle you are in it until its completion, whether that means your victory or your death. It is possible to run away from battle, but with the henchmen in tow they will continue to battle while you try to run, always keeping the foes within range to hit you with spells and projectiles, making sure that you are losing health just a bit faster than you can heal. There are times when that I have successfully defeated a group, or ran completely out of range, only to die because I was not able to remove a hex or condition. This would be another obstacle I had to overcome.

In Diablo II you could fill your inventory up with full rejuvenation potions that would instantly restore all your life and health. In Guild Wars there are no potions of any kind; all healing and energy regeneration must be done by spells or signets, and nothing casts instantly. Every character class has a couple of spells that have cast times of a quarter of a second or so, but the only one that has the capability to cast a heal spell that quickly is the Monk, and even then the Monk only has one or two spells that cast that quickly, and you don’t get them until much later in the game. The majority of the quick casting spells are for condition removal or interrupting the enemy, which are both quite useful but not as usefully as a rejuvenation potion would be.

Then there is the AI. Unlike Diablo II, Guild Wars actually has intelligence in their AI. The foes will pick one character in the group and spike him (everyone hits him/her with their most powerful skill all at the same time), and if you don’t have some sort of protection spell on you when hit, you will die. Even at level 20 the most health any character can have is 590, and that would be with a rune of superior vigor (which is extremely expensive) and with a Hale (+30 health) staff of Fortitude (+30 health). 480 is the base max health, and most have about 450 instead so that they can use runes to increase their skills’ effectiveness. Some of the monsters, although not many, can hit for 230 or so in a single hit, so without some sort of protection you are dead before you can even cast a heal.

All that being said, Guild Wars is set up so that you can learn your skills as you progress through the game. The first ten levels or so could be completed without dying even if you had never played the game and never used a healing spell. In fact the first fifteen levels are probably gimmes. But, and much like Diablo II, the levels require more experience to achieve the higher you get. I am not exactly sure on the level progression, but I think it takes more experience to get from level 14 to level 15 than it takes to get from level 1 to level 10. Level 20 is achieved at 140,600 experience and if you are killing monsters that are about the same level as you are you get about 20 experience per kill (though the majority of the experience comes in chunks of 1,000 or more from doing quests and missions).

Well, I did achieve my goal. I had a few brushes with death along the way, there was one time that I was down to 33 health and still degenerating before I was finally able to get the condition removed and start healing. That was pretty damn close. It was not nearly as difficult as I thought it was going to be, although it did require a hell of a lot of patience. I had to go at about one-quarter the pace that I would normally play to make sure that I could pull the smallest groups possible. I also upgraded my armor at every opportunity, while I would normally only do about two sets of armor for the entire game. But I made it, and that is all that matters; I achieved my goal.

Then I set my sites on the next goal: Level 2 survivor. Level 2 is achieved at something like 550,000 exp. Well, level 2 survivor didn’t go nearly as well as level 1 survivor did.

I wandered out the door and got into exactly one battle before this happened. I was on the receiving end of a spike that included a mesmer boss (mass degen). I fell like a sack of hammers. I didn’t even have time to just close the game it was so fast. So now I will just have to use my experience gained, 145,341, as my new goal when I try to make a survivor.

There is one way that the survivor character in Guild Wars is better than the Hardcore character in Diablo II though; I can still play the Guild Wars character, had this been in Diablo II I would have to start all over.

Category:Diablo II, Guild Wars | Comment (0) | Autor: Shadowtwin

Thoughts on Factions

Friday, 12. May 2006 6:47

The game was released a couple of weeks ago, and of course I was on board and playing it the day it came out, well the day before it came out since it was pre-ordered. I have been holding off on making any comments about it because I wanted to take the time to play some parts of it through a couple of times. Now that I have done that, I will start with the random observations about the game.

First, the beginning of the game is entirely too easy. I can understand the need for a beginners section, as this is a standalone game there will be a lot of gamers playing it that have never played the original. The problem with the ease of the beginning is the difficulty of the rest of the game. It is entirely possible to plug along and do all the quests and missions on the little island (the beginner’s zone) without ever dying, or even coming close to it. The second you step outside the city on the mainland it is possible to die without ever getting a spell or attack off.

My first time through I was trying to save cash by waiting to upgrade armor. I died so many times in the initial quests on the mainland that I was seriously considering just giving up on the game. It is not that I don’t like a challenge, I just didn’t understand my own skills, as well as those of the hired mercenaries, to be able to take on the monsters there. There is just a gap in monster levels between the island and the mainland. The last things you fight on the island are about level 12 while the first things you fight on the mainland are level 20. In a game where level 20 is max, 8 levels makes a hell of a difference.

There really should be either additional zones on the island that let you face some higher level monsters, or zones on the mainland that let you face lower level ones. There is simply no way to test out the effectiveness of your skills on higher level enemies until you are actually fighting in the city. Which wouldn’t be so bad except for the greatly improved AI in the game. The first enemies you face when you reach the mainland will target a single party member hit him all at the same time, and since it is a computer controlling them by “same time” I mean within thousandths of a second of each other, making it impossible to heal before the inevitable death.

The second character that I took to the mainland didn’t have nearly the problems that the first one did. This was mostly due to knowing what attacks the enemies were going to use, who they were going to attack first, and what character classes would work well together against the particular groups I was fighting. So it wasn’t nearly as impossible as I thought, but it really does need a place where you can practice against monsters that are above level 12 and below level 20.



The other thing that really stands out about Factions is the availability of high-end weapons. The rare (relatively) “green” weapons seem to be a lot more common in Factions, not that it really matters since they really aren’t that great in comparison to the other available weapons. The weapons that you can get from collectors now is, in many cases, vastly superior to the best of the “green” weapons. And those are the weapons that anyone can get with a minimum of effort.

The economy of the game, being directly related to available items, is changing dramatically because of the ease of acquiring such powerful items. A shield that used to sell for 50,000gold has exactly the same stats as one that you can get from a collector if you just pick up a few mossy webs during battles. Clearly no one is going to buy the one for 50,000gold any more. Which is great for the player, not so great for the bots.

Speaking of the bots. If you have ever done an ebay search for Guild Wars, just about all you see is money for sale. It seems that in order to slow the sale of Guild Wars stuff on eBay, they just made it easier to get all of it. Since it is no longer necessary to have a sword that costs 100k, what when you can get one with better stats off of a collector, you can really have a really well equipped character by the time you are level 20 with nothing but the gold that you are rewarded for completing quests. Of course there will always be people that don’t want to do the work and are willing to pay someone to do it for them, so the bots will live on, at least their prevalence will die off a little bit.

Category:Guild Wars | Comment (0) | Autor: Shadowtwin

Where does the time go?

Tuesday, 28. March 2006 7:08

It has been a while since I slapped anything up over here, so I am just here to let you know that I am still alive.

Lately my time has been consumed by playing far too much Guild Wars. Then, when my wife got into an argument with our Guild Leader, I had a new project to work on. It is called Jade’s Misfits, a website for her guild ( a guild which was started long before aforementioned argument, but I didn’t feel compelled to build a website until she severed ties with her old guild). Being far too cheap to actually pay for hosting on another site, I just put a folder on this site to host it then bought then registered and redirected the domain. I’m cheap like that.

The website is far from complete, but it is now at least functional enough to look at. I got the forums up and running and designed some flashy buttons, banners, etc. About the forum: if you have never had to deal with the chmods on files and folders, stay away from hosting your own, it was really tough to get that all working properly.

Anyway, I am off to play some guild wars.

Category:Guild Wars, construction | Comment (0) | Autor: Shadowtwin

Probably a mistake

Wednesday, 7. December 2005 10:20

In case you didn’t notice, I took a couple of weeks off on the blogging. I didn’t have anything to write so when I tried to put something together it was obviously forced. You know it must be some bottom of the barrel crap if I think it is too bad to post, I mean look at what I do post.

I have also been playing a lot of Guild Wars lately. That game simply kicks ass. It is also an enormous timesink. You can’t really just pop into it for a ten minute goodie run, well you could but not looking for anything actually good. Once your ass hits the seat you are in it for at least an hour, probably a lot longer. The reason for that is the cooperative missions. There are missions that can’t possibly be done solo, some that require precise party formations to be completed at all. Finding a party for any particular quest is often difficult, unless you are a healing monk, in which case the party will find you. That was the reason that I had stopped playing it some time ago, I was just tired of wasting my time looking for a group to do a mission.

My wife plays the game a lot more than me. As a result she has characters that are far superior to mine, and never much of a problem finding a group. She also developed a list of friends that she frequently played the game with, and ultimately left my guild to join one that didn’t suck (which left only myself and a friend in Washington in the guild). She downloaded a program called Gamecomm, which allows her to communicate with her party members via a headset instead of the keyboard. After seeing how this technology made missions which seemed impossible turn easy I decided it was time to start playing the game again.

My wife got her guild leader to invite me into their guild, which required me leaving my own guild (thus leaving the friend in Washington as its only member), and it has been nothing but fun ever since. I also use the gamecomm program, but I usually just listen to what she and her friends are saying, which is often hilarious, as I muddle along on lower level quests to try to reach the areas of the game where the good shit is. The members of the guild I belong to are fabulously helpful, they have taken time out of their high level item quests to help me through some low level dreck, and having them tell me what I need to do during the mission (via a headset) makes it so that I look like slightly less of a noob. I’m still a noob though.

The worst part of it is that my highest level character, the character that they invited into the guild, is name “Probably a Mistake”. Yes I named my character “Probably a Mistake”. So when they are talking on gamecomm or in chat they refer to me as “probably”, even if I am playing a different character I have to tell them that I am “probably” so they know who I am. I really thought that character was a mistake when I made it, and it is. Smiting monk isn’t as good as I thought it was going to be once you get to higher levels. While it is easy to change the skill set to become a healer, the name can never be changed. I will henceforth ever be known as “Probably a Mistake” or “Probably”, thankfully they have yet to call me “Mistake”, at least not when I am in game anyway. I just wish I would have used my standard alias when I formed that character, it would be so much nicer to be referred to as shadow, or twin, or ST than “probably.” At the very least I could have gone with the joking moniker I used when I set up my first internet dial-up account: Big Dick McGee, though I guess that would have been a mistake, probably…

Category:Guild Wars | Comment (0) | Autor: Shadowtwin

Pimping Guild Wars

Thursday, 3. November 2005 10:28

I have played a lot of video games in my time, probably more than I would care to admit. I have even paid monthly subscription charges to play one (Everquest). I have found, over time, that the majority of the game producers just don’t give a shit about the end user once they pony up the cash for the game. Diablo II still offers the online multiplayer for free, but Blizzard doesn’t really seem to give a shit about the community in general. Why should they? The game is like five years old.

Guild Wars, on the other hand, is actively doing all they can to keep the game both fresh and fun for all of the players, regardless of the fact that you don’t have to pay a fee to play it.

See, they took a normal monster from the game, rebuilt it out of candy corn and put it back in. Just for Halloween. They made a lot of changes to other things as well, cauldrons and the such appearing in the middle of towns, skeletons and candles all over the place. I thought it was extremely cool. Everquest never did anything like that in all the time I was playing it, and I was paying for that service!

I should also note that these candy corn monsters were not merely a background, they were the actual fighting minions that my wife was using as she headed out into battle. That is my wife in the middle of the photo, looking a bit petite (as always) next to the lumbering hulks beside her. Much like real life come to think of it.

I can tell you, from first hand experience, that candy corn doesn’t have to mutate in any way to become deadly. Have you ever eaten any of that shit? You kind of hope it is laced with cyanide about the time you taste it. Definitely better to be bludgeoned to death with it than to have to actually taste it.

Still, Kudos to Guild Wars for throwing in some creative and festive artwork. They didn’t have to do it, but they did. I think little things like that are going to make Guild Wars into on of the longest running games ever. The fact that they do minor updates almost daily doesn’t hurt either.

Category:Guild Wars | Comment (0) | Autor: Shadowtwin

Guild Wars again

Thursday, 15. September 2005 11:32

I haven’t actually played Guild Wars very much since I purchased it, there is no particular reason for that. There were no pressing time/schedule issues that would have kept me from playing it, no ultimatims from the significant other, I just hadn’t been playing it much. I am pretty sure that the reason I hadn’t been playing it much is that it is one of those games where it takes me a good half an hour to remember my skill keys (for each character) and even longer to figure out what the hell I was supposed to be doing the last time I quit playing. Guild Wars solved that all, damn it.

Guild Wars now has a slick new mission interface that tells you every quest that you have started in any town, listed immediately under a big old town heading. Hard to say you don’t know where you need to go when it tells you which town to go to, then goes further to tell you exactly what you have to do once you leave that town. Still, it doesn’t tell you exactly how to use your spells/skills, but they are easy enough to figure out during the first few minutes of play each time. Not that you really have to learn how to use them, more that you assign different skills to different hot keys based on your character; It would suck to cast a fireball spell when you meant to cast a heal party spell, if you know what I mean.

My wife has gotten into the game far more than I have. Not to the point that she is getting into some sort of weird cosplay fetish (though that might be cool, come to think of it), but she does love to beat those baddies up. We actually tried to start brand new characters ( a couple of months ago) that would play exclusively together, but that idea all went to shit when neither of us was happy with starting at the bottom when we both had characters that could kill everything on the screen without a thought (her characters more so than mine). Today, however, we finally managed to get the game going.

The game starts out with little quests; Wander just south of the city to find my lost ‘x’ and bring it back for reward ‘y’. There are hundreds of those little quests as you wander through the towns. You don’t have to do them but you will end up with better weapons and armor if you do. The game also has ‘missions’. The mission is something that is supposed to move you from one zone to the next. You do the missions to open up new quests basically. You really have to do the missions though, cause at some point you will no longer get any experience doing the quests in the previous area. The missions are a good thing.

The missions can also be done solo at lower levels, though they will require a damn good group of people at higher levels. You could do the missions solo at higher levels, but that would require the A.I. of your helpers to be unbelievably high, I.Q. of 32 or so. That might sound low but if you were the programmer, and you tried to think of every stupid move someone might try to make, and then someone tried to make all of those moves -I’ll call him Jimmy-, you then have to try to account for the best and worst possible move in any situation. The A.I. can only be so smart. The A.I. in Guild Wars is pretty damn good, but sometimes you end up with your mercenary stuck in a corner beating up the air that he breathes.

I ended up playing a bit of Guild Wars with my wife tonight. My wife’s character was 12 levels higher than me, and I had already done the stupid mission in the first place, but it was pretty damn fun to have her playing there with me. Guild Wars is bringing husband and wife together.

Go Guild Wars!

Category:Guild Wars | Comment (0) | Autor: Shadowtwin

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